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illhousen

3
Posts
A member registered Jun 05, 2020

Recent community posts

Oh, so range 1 must attack orthogonally, and range 2+ can attack either way? OK, makes sense.

Thanks for the reply.

The one rule I'm unclear on: can you (and the enemies) attack diagonally?

(1 edit)

I'm browsing the book in preparation for a game, and unfortunately I've noticed some errors. Mostly it's minor stuff like you/your typos or a doubled line, but some are fairly important.

The most serious one I've noticed is the description of Wesanfall realm, which contains the following text:

"• The Reaper can no longer die when they reach 0 Health except when fighting the Horror. Each time you reach 0 Health without dying, apply the following effects:

     • The River begins to flow backwards, and the Horror awakens fully in the Deep Lock

     • A Drowned Villager appears in every fight at each point. Place it in any open space.

     • The Reaper can no longer die when they reach 0"

As you can see, an explanation of what happens when you reach 0 Health is missing, instead there is just an aborted repeat of effects happening as the clock fills.

Secondly, Thrice Dead Halls contain the following text in explanation for the Stranger path:

"Fill one segment of the Vessel when you:

• Fill one segment of the Vessel when you:

• Win a Fight (repeatable) [etc.]"

I assume it's just a doubled line that can be ignored, but if there is another way to attune to the Vessel, that would be good to know.

Finally, Broken Fathom realm includes a weapon Anselm's Last Gasp with the following ability:

"Fend: Targets harmed do not move this round."

I assume it should be "targets harmed do not move next round", same as Spectral Step and Bone Spear, since the attack (and thus the Fend ability) would be resolved after enemies moved.