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REAP

Solo soulslike TTRPG filled with necromancy · By Gila RPGs

General Questions Sticky

A topic by Gila RPGs created Feb 13, 2024 Views: 404 Replies: 15
Viewing posts 1 to 6
Developer

If you have general questions about the game, rules, or anything else REAP related, you can leave them here!

(+1)

Hi, I have seen that the Reap manual is formatted in spreads, could it be possible to have the reap manual also in single pages? 

I usually read the pdf manuals in my mobile phone and it is a bit unconfortable to read the manual in spreads mode.

Thanks in advance!

Developer(+1)

We are working on getting that version posted soon!

Thank you very much for your reply! 

I have already seen that you uploaded the single-page version of Reap manual, thank you very much!

The one rule I'm unclear on: can you (and the enemies) attack diagonally?

Developer

Anything that is Range 2 can attack diagonally 

Oh, so range 1 must attack orthogonally, and range 2+ can attack either way? OK, makes sense.

Thanks for the reply.

Hello,

Is there a printer friendly version of the pdf files ?

(2 edits)

Hi!

Congratulations on the game! 

I understood from the rules that you can use any number of visceras to enhance a spell activation. Is that correct? E.g., can I spend N of bones when casting "Spikes" to add +N harm? 

Thanks!

Developer

That's correct!

Thanks!

Is the player allowed to reap viscera at the end of the round in which they defeat the final enemy in a fight, or does the battle end immediately? I.e., should we play all the way through step 5 of a fight even if there are no live enemies remaining?

Developer

I let them get one last reap in at the end of combat!

I appreciate the quick response! Another question for you: can the value of an action be split, or must it always be spent on one application? E.g, can I use Harm 2 to apply 1 Harm to two different enemies in range or Move 2 to move one space, apply Harm, then move another space?

Developer

Happy to help. 

Actions cannot be split like that. All the Harm of an action must go to a single target, and movement cannot be interrupted by an action and then continued.