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ILURE Games

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A member registered 14 days ago · View creator page →

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The game is normal, you can see a lot of things drawn, but there is not enough unified style, as if something is wrong.

There are more dynamics in the picture for the game, I thought there would be a higher speed, but no.

Mobs are stupid, they do not pose any particular danger, they are more hungry.

There's a separate rap for the music, I know how hard it is to find the right one.

It is unclear why the coins would have been made, then the level would have just passed)

Also, if you're interested, we have a demo for an alchemical, adventure game, there is an EN translation, even though we are Russian developers

It looks cool, but I haven't really realized how the sight works yet, but I think it's a matter of time.

You also have a lot of invisible objects on the levels where you get stuck, it's not very good.

In general, it's kind of sad, incomprehensible. The sounds are minimal, very quiet somehow.

The purpose of the person is not clear, I did not reach the end, for some reason I was thrown into the main room in a medieval castle, although I collected 3/4 of the levers - it's a shame.

At the forest level, I can say that it is not clear where there is light, where there is not, what can restore HP, and what cannot, but at least the castle can be seen.

Also, in the forest level, it was wildly infuriating that you come to the edge of a trap, you are teleported and killed, it's strange.

I also didn't like the fact that the camera follows for a very long time, I have to stop to see what's ahead

I also want to note that the page on itch io is very wide for some reason, it does not fit into the screen, you have to use the slider.

If you want to play an alchemical, adventure game, then I'm waiting for a review. Although we are Russian developers, we have taken care of localization (except for a couple of points, everything has been translated)

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I still managed to break the game by doing the most unexpected thing - hitting into the void, which petrified my enemy and we both went to sleep.

The game looks good, it's funny to see the free assets that we also use in our game)

Of course, the mechanics are unclear, there is a very strong lack of a tutorial where they would explain mana, tactics and all that

Russian Russian developers, but we have done localization (however, except for one detail, you will see the Russian text there yourself). By the way, if you are interested in alchemy and adventures, then look at us, although we are Russian developers, we have done localization

by the way, I will also note that it is better to make the page in brighter colors, the text is almost invisible on itch io

I was a little upset that I wouldn't be able to play at least demo games, not skits.

So the idea looks unusual, it all depends on your implementation

It's clear that the work has been done, I liked the design, but it's kind of boring

I still haven't figured out the controls, I don't quite understand how to bounce off walls normally, but this may be my problem.

I also want to note that it is unclear how to choose what to connect. You kind of ran, connected all 5 lines together, and this is wrong, and think about which sequence is correct.

It might be worth adding some hints, like sparks. They appear there sometime

To be honest, I could only get to the beginning of the tower and that's it, it got boring

Check out our Potioner alchemy game. We have recently added English localization so that everyone can play. The only thing is that the tutorial could not be localized, but I think you will figure it out

GAME LAB community · Created a new topic Potioner ENG

Check out our Potioner alchemy game. We have recently added English localization so that everyone can play. The only thing is that the tutorial could not be localized, but I think you will figure it out

(Developer)

This is my first time participating in game jam, I am a Russian developer and it may be uncomfortable for you to play in a non-native language. But you won't need much text there, I think you'll figure it out...

WASD - moving

R - rotation of the tetris figurine

E - interaction

TAB - inventory

ESC -- menu

(2 edits)

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