Yea that's totally understandable and I yea I've been quite busy irl myself so I'll see ya then
TᴜƦᴛʟᴇ
Creator of
Recent community posts
Oh hey glad to see you reply late or not and yea I totally understand not using Discord seeing how scummy it's getting and I've actually been looking for an alternative for a while now so I'll have to give Revolt a try
I'm also curious to see how your project has been going and I'm curious on that rocket jump game being made in unity as well
But yea I'd love to share my code since it's already on GitHub just private currently and I was just waiting until I finished the game or people showed enough interest in it
Also when it comes to using Godot 4 or not I feel like it's still worth the risk even if some things break and I actually have another friend who seems to have fixed the surfing issue on the new physics engine and hopefully he'll share the code for that eventually
Oh yea and you'd be right about the 3D engine being quite difficult to get things working but so far it's been going quite smoothly and hopefully I'll actually make some neat things with it
(Edit) Just tried Revolt and yea it's super nice so if you wanna add me there my tag is Turtle#2234
Bit late to this and you probably got something good working now but I'm actually that guy who made Neon Utopia and yea I probably spent years trying to get a rocket jump mechanic as close to TF2 as possible (while also trying to keep the code simple) and it got to the point where I could even perform all the tech like speed shots or bounces
Sadly the project died due to Godot 4 having a new physics engine that broke surfing and some other things like the global illumination having terrible performance for me but worst of all even some newer versions of Godot 3.x were starting to break my project and I went from adding features near daily to basically never
So I had no choice but to quit but I may end up dumping the project on GitHub someday if you or anyone is curious how my code worked but feel free to add me on discord (imh_turtle) if you wanna talk about it some more and I can possibly even share and explain some of my code better there
Also hopefully I may end up reviving the project with all the knowledge I gained on how voxel rendering works without using meshes like Minecraft and now there's no need to worry about physics breaking or other things exploding on me cause it's all my own code and I even got this to where I now have my own mini engine for this and it's cool just how portable the code is since it's all shader magic so it'll work in any game engine