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Bit late to this and you probably got something good working now but I'm actually that guy who made Neon Utopia and yea I probably spent years trying to get a rocket jump mechanic as close to TF2 as possible (while also trying to keep the code simple) and it got to the point where I could even perform all the tech like speed shots or bounces

Sadly the project died due to Godot 4 having a new physics engine that broke surfing and some other things like the global illumination having terrible performance for me but worst of all even some newer versions of Godot 3.x were starting to break my project and I went from adding features near daily to basically never

So I had no choice but to quit but I may end up dumping the project on GitHub someday if you or anyone is curious how my code worked but feel free to add me on discord (imh_turtle) if you wanna talk about it some more and I can possibly even share and explain some of my code better there

Also hopefully I may end up reviving the project with all the knowledge I gained on how voxel rendering works without using meshes like Minecraft and now there's no need to worry about physics breaking or other things exploding on me cause it's all my own code and I even got this to where I now have my own mini engine for this and it's cool just how portable the code is since it's all shader magic so it'll work in any game engine

I also stopped what I was doing because of the godot 4 update. I have to get back at it sometime in the future.

First of all, I got to say I really liked your game. There is another rocket jumping game that some guy is making in Unity that I am following so hopefully that will go somewhere...

I would be really glad to see your code and maybe I can give you a sneak peak as to what I already have because since I've originally posted here I've made a ton of progress but I wasn't going to show it until later when it was really refined to my liking. 

As for the Godot thing, it does suck that your project broke and I might heed your advice and transfer the project to an LTC version of Godot so that it can last but it might be too late for that or maybe it's still possible, who knows...? To hear you actually went ahead and programmed your own mini-engine is fascinating and sounds really difficult to make sure everything in the 3D world works.

One problem though is that I don't use Discord for personal reasons so it will have to be somewhere else. I have a Revolt (Discord-like) but if maybe we can talk here or find some other platform.

I hope I am not late in replying to this but anything helps.

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Oh hey glad to see you reply late or not and yea I totally understand not using Discord seeing how scummy it's getting and I've actually been looking for an alternative for a while now so I'll have to give Revolt a try

I'm also curious to see how your project has been going and I'm curious on that rocket jump game being made in unity as well

But yea I'd love to share my code since it's already on GitHub just private currently and I was just waiting until I finished the game or people showed enough interest in it

Also when it comes to using Godot 4 or not I feel like it's still worth the risk even if some things break and I actually have another friend who seems to have fixed the surfing issue on the new physics engine and hopefully he'll share the code for that eventually

Oh yea and you'd be right about the 3D engine being quite difficult to get things working but so far it's been going quite smoothly and hopefully I'll actually make some neat things with it

(Edit) Just tried Revolt and yea it's super nice so if you wanna add me there my tag is Turtle#2234

Got it. I cannot talk to you this weekend but expect me to reach out next week or so. I am very excited to talk to you and show you what I've been working on but it's just a bit of awkward timing because of the end of the year chaos. 

Yea that's totally understandable and I yea I've been quite busy irl myself so I'll see ya then