Happy I could be of help! Layered images can be a bit tricky to figure out at first, if you need any help with them the best guide I've found is this one: https://gruntsteel.itch.io/distant-travels/devlog/452114/how-to-set-up-layeredimages-in-renpy-new-sprite-teaser
ImRikun
Creator of
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Good job on releasing your first build! If I can give any advice, I'd recommend looking into reducing the file size of the project. 850 MB is insanely large for a first release! You can bring that down a lot by converting your sprites from png to webp, as well as using layeredimages instead of having a bunch of full-body sprites. You should also consider removing unused backgrounds and audio tracks to try and trim the fat a bit.
Other than that, this looks very promising! Wishing you good luck!
I've rewritten this like 5 times already, because I can't seem to put it into words how much I liked this VN!
The characters? Amazing, fun, realistic and interesting! Despite the short run time, each character gets their chances to shine and make an impact on the reader.
And don't forget the visuals! Expressive, cute, well-detailed and colourful! There's just so much charm and love poured into every sprite, expression and background, not to mention the custom UI! It screams polish and personality, and it's a little crazy you were able to do this in just one month!
I won't mention the story to avoid spoilers, but it took a few unexpected turns, and kept me engaged till the end. I wanted it to keep going by the end, I needed to see more of these characters!
There's only one thing that tripped me up while reading, and this is mostly on me! The shifts in perspective made it a little difficult to keep track of who is speaking, and who's narration I was reading. Not to mention the translation device had it's own rules which complicated things, and at multiple points I had to pause to quickly figure out who's saying something, and if others can hear what that person is saying. I also played this at 2AM, so my brain was a little slow, haha.
To be fair, the textbox does change colour to signify the character speaking, but I didn't feel like I got enough time to memorise it before the plot began to hit.
I could probably ramble more, but I'll spare you having to read that. Final thoughts, I loved it! (But I did not love the panettone slander, a plague be upon ye 🔫)
Really fun read, enjoyed experimenting with the choices and seeing all the different endings! I almost missed that the title screen changes depending on what you do, its very subtle but a really cool effect! I'm not sure if I managed to see every version of each ending, as there seems to be small variations depending on choices, but I did get the secret ending, so that was fun, haha!
Unless I missed something, it felt like the plot with the uncle and dad doesn't really go anywhere, which is a little bit of a shame, but I get the focus is on the possession and Callum's story more than that.
Minor nitpicks aside, I had a lot of fun with this VN, and I'd love to see what you come up with in the future!
You did such an amazing job with Bake's animations! The way he jumps and bounces around is so fun, and his design is so weirdly cute as well! There's just so much love and polish in the presentation of the VN, especially stuff like the little sound effects as Bake does his thing, (Also I heard the minecraft door sound in there as well, hehe)
Overall I really liked it, wish it was a little longer so I could see Bake and the protagonist interact more.
An enjoyable read! I haven't seen many VNs made in RPGmaker, so that was interesting to experience. The character designs are all lovely, and I enjoyed their personalities as well! Uncle Vern is def my favorite! The background having a diorama of the scene is such a clever idea, and I loved when it matched with the monologue, like with the black tile in the shop, really nice attention to detail!
The only thing that was a little strange is that the game didn't have an ending, like a fade to black, or exit to title screen or something like that. It just stops giving any more dialogue, which was a little odd.
Other than that though, I liked it a lot, would love to see what else you work on in the future! <3
The writing in this VN was wonderful, probably the best from what I've read so far! The way you described the scenes really helped draw me in, especially the first flashback, with the bridge and the stream. It's a little hard to describe, but it felt really nostalgic?
The music and ambiance worked well with the story, though the looping and cut offs between scenes were a bit jarring.
I hope you consider continuing the story in the future, I'd love to read more about what happened between Victor and Caden!
An enjoyable read! I liked how you described the blob growing and experimenting with its appearance and form, definitely a unique point of view for a protagonist. The title and background looked nice as well, I always appreciate seeing something hand-drawn, as opposed to stock images (which I'm guilty of, haha!)
I think the romance element came a bit quick, it felt like the characters had barely gotten to know each other. The writing itself could use a bit of cleaning-up and formatting, it felt like plot points happened one after the other, without giving the player time to breathe and digest the information. While I could feel the worry and anxiety of the characters over the political situation, it felt like it needed a bit more for it to really sink in.
Overall, it was a short and sweet story, with a lot of interesting ideas. Looking forward to whatever you make next! <3
Laughed my ass off at "don't pull a Blackgate."
All this information is extremely useful and I appreciate you guys putting it together, major kudos!
Also as someone who voted for the 80+ hours, I won't literally sit down and play 80 hours of gameplay straight, but I can totally see myself racking up those hours from multiple playthroughs of a VN, especially if its in active development.