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Incubugz Gaming

13
Posts
2
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A member registered Oct 15, 2022 · View creator page →

Creator of

Recent community posts

That's a really good suggestion. Since I made this for the Godot Wild Jam #50 I didn't really have much time to balance everything, but I definitely feel like changing up waves, adding new enemy AI, and different attacks (while also taking more time to balance things, and create better wave structures) will make the game feel a lot better.

specifically i think the bone throwing skulls cause the player to just run around in circles, especially in earlier eaves when the player hasn't had a chance for any speed upgrades.

Sorry for rambling haha.

Thank you so much for playing my game, and for the great feedback!

Actually my first jam ever! also never used Godot before or GDscript before. I really wanted to learn it, so I joined this jam to give myself motivation!
It was a really fun experience, and I feel like i learned a lot.

Thank you so much for playing my game, and I'm really happy you enjoyed the experience!

Yeah sadly the HTML5 version can't handle everything the windows version can. I do recommend trying out the download version if you're on windows, as it works flawlessly, without slow downs.
Currently there is no healing between rounds, but the max hp upgrade does fully heal you!

Thank you so much for playing my game btw!

Thank you so much for playing my game!

Sadly the HTML version suffers a lot from slow downs. I do recommend the downloaded version (if you're running windows) for a much better experience.
Thank you so much for playing my game!

Thank you so much for playing my game! Cheers!

Thank you so much for playing my game! I'm really glad you enjoyed your time playing :)

I'm sorry, the HTML5 version can't really handle everything going on. I also did not get to test this version much during development. The downloaded version works flawlessly (if you're on windows), but for the future I will definitely try to test on other platforms as well, and optimize it as best as possible)

Thank you so much for playing my game!

I will experiment with manual shooting and see how it changes the feel of the game, and see if i want to fully add it. Thank you for the feedback!

Thank you so much for playing my game!

Thank you so much for playing my game! 

I ran out of time to try to balance everything/create new waves and test them for balance, and i completely agree that a lot needs to be done to create more dynamic gameplay besides just "running around in circles" haha.
I am hoping to keep working on this in the future, and tweak the waves and enemies, along with introducing enemies with different shooting patterns, and different AI behavior, to hopefully fix that.

Thank you so much for playing my game, and for leaving a comment with great advice/constructive criticism!

Thank you so much for playing my game! I am aware of the issue in wave 3 while playing in HTML 5. I will look into fixing that. 
If you want to play without the issue, the Windows build in the downloads does not have that issue :)

Thank you so much for playing my game first of all! I had a blast with this project, even though I didn't really get to accomplish everything I set out to do before the dead line (including working on the background textures since they bothered me as well)
Thank you for the constructive feedback!