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Infinity48

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A member registered Aug 08, 2021 · View creator page →

Creator of

Recent community posts

Hey, so what happened to this game? It seems you have taken it down. Why? I can understand changing your mind about updating and also maybe being embarrassed by your old stuff but I wanted to play this game again and there is no archive of it on Wayback Machine or Archive.is so it seems it is now basically lost media. 

If you don't want it up then that is alright, it's your game but I am kind of disappointed I cannot go back to it any more.

A nice little puzzle game, was kind of disappointed that it only had two levels but I can understand.

Oh, you can replay the game at the scoreboard by pressing enter. I forgot to add any indication that you could, sorry!

'Dev' is me. That score is hardcoded in and was the highest I have ever got in the game (in an earlier build). The whole score being in the scoreboard before you even get anything was originally a bug which I adjusted and made a feature. (So following the classic programmer mantra.)

I don't have the expertise to get web hosting and a backend (I have made client-side web code before but no backend experience other than a VERY simple Flask app) working within 3 days so I just made the scores local. I could do a manual online leaderboard by having people email me their "highscores.json" and putting it on my gitlab pages site. (https://infinity48.gitlab.io/)

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They are not online, they are only locally stored. So it is only your scores.

The idea is good but the controls are too unresponsive which kind of ruins the game for me.

I was going to do WASD controls as an option but I forgot to do it. Also the times aren't even coded in, I just added 30 to the time left when you win. So I was trying add an incentive to try and beat the stage faster but ended up introducing the worst game design flaw as a result.

Dieing doesn't work, it gives me a NullReferenceError.

This game is impossible to beat, there is no way of getting past the 6th level even with the cheats.

So the versions before 1.7 were never released to the public?

So you made this before the jam?

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How is it version 1.7 if it is a Jam game, did you just put your existing scratch project on here? That is against the rules and you may be banned from game jams if you did.

I can't figure out how to beat the boss but I like the cheating method.

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Oh, I misinterpreted what it meant by that as I thought it meant a cheat for the cheat box. Also it seems to be impossible to hit enemies without getting hit yourself and dying but that might just be because I am terrible at these kinds of games.

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I may just be an idiot but I can't figure out the second level and the HELP cheat is not helpful as I have tried anything like HEIGHT, JUMP, BUNNY, STRENGTH and even GOD and NOCLIP and nothing works.

If this game was open source, I would have just resorted to looking in the game's code to figure it out by now as I cannot figure out the cheat.

Some of the buttons and mod downloads don't seem to do anything and I can't figure out how to increase the goal bar.

It's premise is kind of unique, the graphics are nice and I like the idea; I just don't get how to play it.

I am reluctant to criticize this game anymore due to how crap my game is with graphics that look like a child in a coma drew them in a corrupted copy of MS-Paint and code that is probably so much Python torture, the RSPA is after me.

Thanks, I kind of just wrote the movement code in a minute or so and just forgot about it until I added the cheat where I just added that last elif statement in 'on_key_press()'.

Here it is by the way if you want to see what causes the problem and don't want to dig through the source code (without the commented out stuff.):

def on_key_press(self, key, key_modifiers):
    if key == arcade.key.W:
        self.player.change_y = PLAYER_SPEED
    elif key == arcade.key.S:
        self.player.change_y = -PLAYER_SPEED
    elif key == arcade.key.A:
        self.player.change_x = -PLAYER_SPEED
    elif key == arcade.key.D:
        self.player.change_x = PLAYER_SPEED
    elif key == arcade.key.UP or key == arcade.key.DOWN or key == arcade.key.LEFT or key == arcade.key.RIGHT:
        self.timer = 1.0
        self.cheat_code.append(key)

def on_key_release(self, key, key_modifiers):     if key == arcade.key.W or key == arcade.key.S:         self.player.change_y = 0     elif key == arcade.key.A or key == arcade.key.D:         self.player.change_x = 0

Yeah, Up-Left is higher priority than Down-Right and either way being released sets the velocity for that axis to 0. Sorry about that! ( I thought I had a solution to this but then I realised when I opened Notepad++ that it wouldn't work.)

Could you give more details so I can see if I can reproduce it; I might make a post-jam version after voting ends that fixes all the bugs and stuff.

Also, I played your game and couldn't figure out how to progress, maybe I am just an idiot.

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Ok, I restarted the game and there are no longer any emails and so there doesn't seem like the story is progressing if there is one but the emails on my first play kind of implied that. Anyway, I think this is bugged as I can't seem to progress.