Thank you very much. We had a lot of fun engineering the ending.
InfinityZxc
Creator of
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Thank you for your time and detailed feedback.
Obviously a lot of features have not been implemented yet.
Frustration is definitely not the feeling we wanted to achieve, but it is better than no emotions at all. Not the demoralising part though.
Before the deadline, we tried to find a balance between being able to beat the game and providing at least medium challenge. Unintentionally, due to one plus instead of minus, the game turned out to be significantly more difficult than planned, but still beatable. Although it requires some luck and quite specific knowledge about the mechanics that was not provided in the guide, like the fact that adding tiles to groups of 7 or bigger doesn’t provide bonuses or exact (income)/(bonus income) tables, though it is technically possible to figure them out while playing.
(P.S. was not expecting someone to find a totally noticed, definitely intentional and completely not from my portion of code bug triggering unnecessary grid creation every reboot, thus filling sprite limit.)