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A jam submission

CatalizationView game page

Tiny strategy game
Submitted by InfinityZxc, sashkent3, Spoker — 17 minutes, 47 seconds before the deadline
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Catalization's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#1822.9092.909
Theme interpretation#1963.1823.182
Graphics#2093.0913.091
Overall#2522.7272.727
Gameplay#2992.2732.273
Audio#4471.0911.091

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL:
https://github.com/InfinityZxc/TinyCivCat

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Comments

Submitted

Nice clean graphics but could benefit from audio and some kind of feedback in terms of progress on battling the glitches - not sure if what I was doing was effective. Good job!

Submitted(+1)

Interesting concept, first game of this genre I've seen so far :) Some music would be a nice addition to the game!

Developer (1 edit)

Finding a musician turned out to be harder than finding a designer :(

Submitted(+1)

It's quite confusing but pretty interesting. Gave it a good several tries but can't seem to figure out any real tactics how to do better and this ended up being my best one I think.

And that was of course only after reading from here on comments about what the actual goal of the game is. Didn't really like the fact either that I had to read the description on how to play instead of it being given in game. I did have to go back to it too several times to check and verify on what tile did what too which would quite clearly indicate that some kind of tooltip or something in game would be needed. Same goes for the two actions too. 

In the end it also ended up glitching on me completely (how appropriate). 😎🤷‍♂️

Obviously the game is lacking in the audio department. Of course it's not mandatory in a game like this really but it would enhance the experience and for sure would make glitches appearing more apparent etc.

The look was nice and clean but quite static. The glitch effect looked neat but the game overall could have used some more movement and effects like that. On that department too it would have been nice to get some better instant feedback on the production. I'm still very much in the dark on how they produce money and how much stuff like clumping them together as the description said matters and what it the downside of it.

Gave it a few more tries now but no better luck with my new strategy either. I tried to snake around with a one tile wide chain of tiles to better control the glitch spread but didn't work as I expected. The prices increase so fast that the actions might as well not even be there and the random additions even if you try to keep the glitch from spreading is pretty damn brutal.

It's quite demoralising really. Of course all games don't need to be "fun" but a single stage game this brutal where you don't even see any progress no matter the approach is kinda not fun. Maybe having multiple stages (with smaller and easier at first and then ramping up the difficulty) or making it a score based one would give the player some gratification even on failures.

Anyways, good job! 👍 I did enjoy it and in a masochistic way like it too even though I just ranted about everything that was "wrong" with it. 😅

Developer

Thank you for your time and detailed feedback. 

Obviously a lot of features have not been implemented yet. 

Frustration is definitely not the feeling we wanted to achieve, but it is better than no emotions at all. Not the demoralising part though. 

Before the deadline, we tried to find a balance between being able to beat the game and providing at least medium challenge. Unintentionally, due to one plus instead of minus, the game turned out to be significantly more difficult than planned, but still beatable. Although it requires some luck and quite specific knowledge about the mechanics that was not provided in the guide, like the fact that adding tiles to groups of 7 or bigger doesn’t provide bonuses or exact (income)/(bonus income) tables, though it is technically possible to figure them out while playing. 

(P.S. was not expecting someone to find a totally noticed, definitely intentional and completely not from my portion of code bug triggering unnecessary grid creation every reboot, thus filling sprite limit.)

Submitted(+1)

Had fun exploring this game!

Developer

🥳

Submitted(+1)

Had fun exploring this game!

Developer

And we had fun(no) developing it/VoHiYo

Submitted(+1)

Very original and challenging! 

Developer(+1)

Thanks and sorry for excessive difficulty/

Submitted(+1)

Interesting game! I can see it being really addictive with a few more events, tiles!

Developer

Thank you! Already thinking about this with the team/

Submitted(+1)

An interesting game mechanic you went for but I'm not sure what exactly the aim of the game was. Was it to survive as long as possible? Somehow get rid of all of the glitches? I was honestly unsure about it. Other than though, it was a fairly fun experience.

Developer

Thank you for your feedback.

Now it is impossible to get rid of the glitch completely, because in the case of 0 glitched tiles it will appear in a random place. The current goal is to fill the entire space, or make exactly 68 moves.

Submitted(+1)

Interesting idea, though I'm not entirely sure I was ever able to figure out a strategy to successfully ward off all the glitches :/ 

Developer

me neither :\

(+1)

god dammit what the hell with the glitches

Developer(+1)