I got softlocked on one of the early wolf levels, which maeks me sad cause I can see from the screen shots that you guys made quite a bit! I'm very impressed. Playing this at 5am procrastinating on work hits deep tho, my wolf and cat are fighting :pray:
Mauricio Luzardo
Creator of
Recent community posts
Thank you so much for playing! As for your questions:
1) Yes, but that's been changed in the most recent release (In Too Deep by rice (itch.io)) where I also fix your losing track of oxygen problem
2) No, but I wanted to add some critters that glow a bit, so they'd help if you were out of battery, but they would chase you and if they hit you, you'd lose oxygen as if it were health. You'd be able to outpace them if you had stamina, and they'd run away from you if you shine the flashlight on them. I haven't gotten around to implementing it, I'd probably prioritize building the map up more.
There wasn't much down in the depths, just some glitchy triangles to make it feel voidy, and the old diver sprite and an unused fish sprite to fulfill the Memory Lane wildcard. If you get all the way to the bottom, you'd hit a win screen that says "You've entered the void. (You won?)" and you'd get softlocked in that scene.
This game would unironically be amazing just if you got to know one disaster ahead of time. Theres a lot of situations, like waiting for the lava to go down while on a tree, where anti-grav just kills you when you may have been able to do risky platforming to survive (such risky platforming is impossible as well, another map would have to be made with this more in mind)