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A jam submission

in too deepView game page

old build that was submitted to game jams
Submitted by rice (@inkkles) — 1 minute, 40 seconds before the deadline
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Play game

in too deep's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#1212.8583.500
Audio#1212.4493.000
Fun#1312.4493.000
Theme#1362.6543.250
Overall#1432.4493.000
Originality#1452.5523.125
Controls#1502.2452.750
Accessibility#1621.9392.375

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2.2

Wildcards Used
Give Me a Minute + Memory Lane

Game Description
Collect treasure, upgrade gear, and swim farther down into the void

How does your game tie into the theme?
void as in lack of light, the darkness is a major mechanic in how the player can find(or not) treasure, and find their way to the bottom

Source(s)
maybe later

Discord Username(s)
inkkles, lexon

Participation Level (GWJ Only)
0

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Comments

Submitted

Really impressive effort for 5 days and this being your first shot in Godot! Well-developed game with lots of elements, grade-A pixel art and pretty polished overall! I couple of minor notes: I did keep swimming out of the top of the screen, and you could consider adding the arrow keys for movement in addition to aswd - but these are super small details. Great game overall, I had lots of fun playing this one!

Submitted

Very good especially considering the additional time constraints. The pixel art was very nice and the lighting was fun, albeit sometimes hard to parse and read consistently.

Otherwise, it just needed to be a touch bigger. That's it, it's a phenomenal idea especially considering how your interpretation of the theme was against the grain. Super cool submission :) Oh dang, and it's your first time too? Congrats!

Submitted

Good idea. I didnt even realize the flashlight was needed until I go deeper. I think it's preety good game overall especially for 5 days. The sounds a bit too loud.

Submitted

good idea I just wasn't sure if there was a goal or an end to it. I like the basic concepts you have and think you should work further on it andmake it bigger.

Developer

In Too Deep by rice (itch.io)
on it boss

Submitted

Reminds me of Dave the diver, I really like that there are air bubbles like in sonic lol cool game good job!

Submitted

Ooooh, love seeing more water-themed games for this. Underwater def be a void. Will say, I did struggle trying to progress and would end up drowning myself most of the time (kept losing track of how much oxygen I had). My eyes were always glued away from the actual tracker itself so I kept missing it. Couple questions:

1) Was the only place to get oxygen at the beginning section of the game?

2) Did the game have any enemies?

Not sure if my thalassophobia and inability to deep-sea dive got me far enough, but was curious about what sort of visuals y'all had down there. Didn't get to see or appreciate what other stuff y'all cooked.

Either way, good stuff and congrats on your first GWJ.

- S. "Essay"

Developer

Thank you so much for playing! As for your questions:

1) Yes, but that's been changed in the most recent release (In Too Deep by rice (itch.io)) where I also fix your losing track of oxygen problem 
2) No, but I wanted to add some critters that glow a bit, so they'd help if you were out of battery, but they would chase you and if they hit you, you'd lose oxygen as if it were health. You'd be able to outpace them if you had stamina, and they'd run away from you if you shine the flashlight on them. I haven't gotten around to implementing it, I'd probably prioritize building the map up more.

There wasn't much down in the depths, just some glitchy triangles to make it feel voidy, and the old diver sprite and an unused fish sprite to fulfill the Memory Lane wildcard. If you get all the way to the bottom, you'd hit a win screen that says "You've entered the void. (You won?)" and you'd get softlocked in that scene.