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Inkwalker

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A member registered Feb 23, 2014 · View creator page →

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Recent community posts

nice

Sure. 

  1. Get all external edges of your mesh.
  2. Find all intersection points with the cutting line.
  3. Split vertices into two sets divided by the cutting line.
  4. Add intersection point to both sets.
  5. Use the gift wrapping algorithm to find new edges.
  6. Use any meshing algorithm to generate new geometry.
  7. Create new sprites with that geometry.

There is also an edge case where the cutting line directly hits a vertex. You need to handle that. Also it is a good idea to force minimum length of sprite edges otherwise it can produce nasty meshes. 

This algorithm only works for convex meshes and full cuts. For concave geometry it's a lot more complicated.

Thanks for the feedback! You need to feed chemical elements into an assembler. Click it to open the UI. The rocket only takes advanced items like fuel. I guess it needs some sort of a tutorial.

Put an item on a display table, set price and hit the play button. I'll try to make it more intuitive in future versions.

Thanks for constructive feedback. I made all art during the game jam. It's not very versatile so I am not considering to share it. Btw the code is a mess thence inconsistencies. Going to fix that post jam.

(1 edit)

You can mix different potions together. Make sure they are not the same color. If it doesn't work then it's a bug.

I like it. Needs some balancing but otherwise it's good. Definitely has potential for a full game.

Whoops... it's fixed now :)

I've added save exports to the todo list. The game already uses encrypted strings internally so it shouldn't take too much time to implement  but I have a bunch of things to code before that. Expect it soon

Workers supposed to restock display tables. The stocks management system is a bit bugged at the moment so it might not work every time.

Working on it. Should be fixed in the next patch.

Thank you for the bug report. I'll fix furniture placement in the next patch. 

Totally forgot that there is no way to get rid of fungi in the game currently. They more of a placeholder for crafting. I'll add them to the customers' shopping lists. 

Definitely would be helpful. I'll add it to the todo list.

Display tables have very limited stack size. Storage can contain much more items. Also customers can't nick items form there.

Thank you for feedback. I'll try to make raids more responsive in the next update. They are intended to provide items in early game. Unfortunately the main source of items is not implemented yet :)