Can run on
core i5 6th gen with integrated gpu, (or above)
windows 7 64-bit (or later)
Thanks for the feedback, I really love when people try to play the game in unintended way.
For the continuation of the game, I would say that people didn't like to play it, even when I try to market the game on different social media platforms. The response wasn't even a good enough to continue my journey for this game.
Thank you soo much for playing my game and also for the feedback. I also see your submission, it is looking good, downloading it now.
I already made 6-7 types of scaling objects but due to shortage of time, couldn't make a puzzle out of it. I use only 3 different scaling objects in the game, those are the basics once. Some completed scaling objects aren't used in the project.
Thanks for playing, and for the feedback. Hopes you enjoyed playing it, I already made a six different types of scaling objects but couldn't make a level out of it cause of Game Jam Time Limit.
there's 1-2 room that's based on the limited charges, So that's why I couldn't make it consume all at once.
I decided to start the game with 2-3 Grabbable objects, so I can taught the player that the whole game is not only based on specified move like in chess. About starting mechanics with 3 scaling objects on top of each other, so the solution isn't obvious, that you have to scale the one object, then climb and easily escape the room. So it's wasn't too simple and also not too complicated and introduced the player how the game works.
Thanks for the feedback, it really means a lot to me.😊
Your feedback help the game a lot, i will definitely continue the project after game jam results and about the ending part it's lead to the second area in game but, i have to drop the idea because of limited time.
There are a lot of bugs but it's your sweetness that you say few bugs.
developers are great, I really enjoy the feel of Golo's universe, wanna try out my game?? Here Cluck'n'Chuckles
Really appreciated your positive response for my game, It means a lot to me.
talk about those, after breaking first ever stone you will enter a new location, but I have to drop the idea because there's not much time left(cause of game jam), I also decided many new abilities and obstacles for the many new locations (here's a overview of map).
thanks for the feedback 😊
And about the teleportation system,
I used a code method that calculate the least distance from player to respawn point and then respawn him there, but after making half of the game, i realized it doesn't work for metroidvania, but i will well-worked for the linear levels game.