Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

inovox

9
Posts
A member registered Jul 27, 2019 · View creator page →

Creator of

Recent community posts

I really liked the level design, the voice acting and the challenge! so far this is one of my favorites games on the jam, really good job here!
You could definitely use some animations and some feedback when you die, and also remove that movement on the camera when you respawn (it made me feel kind of dizzy). And maaayyyybe the music wasn't spot on with the gameplay. But otherwise I loved this. That level 5 was crazy!

That was an interesting experience! I think with some psychological research it would be an awesome and shocking experience, keep it on man :)

The jumping feels great but you have to be extremely precise and that feels kind of hard or odd. Good job anyway dude!

I loved the visuals, honestly, it really cool that you could make a game with them. In combination with the sound, they give a really realxing vibe to the game. Awesome! But as another user said, there really no point on playing.

I really think you could make something really big and great out of this, because I think you already have the atmosphere you wanted. Keep up this awesome work dude!

PD: A little personal advice. I feel the font you used on the title doesn't fit with the rest of the visuals. It kinda feels aggresive. Maybe a handwritten font or something like that would feel better for me :)

I think I've seen this idea before, but the combination of it and a weird movement system feels really good, I liked it! If you want some feedback, as I said, the movement is a little weird (sometimes the ball moves slightly deflected on the direction I pressed) and I don't know if it on purpose, but it gives a unique vibe to it, so I'd absolutely keep it!

I totally LOVED the idea. I think it is really cool! It could be extended a lot, maybe mining different types of materials depending on what Earth needs at some moment, or giving the ship a fuel tank so you have to be coming back to Earth at some point.

To give some feedback, I'd say you absolutely need a tutorial, I spent like 5 minutes figuring out the controls and what I should do (and in a short game is a lot of time), and maybe adding some background, so you can feel when the ship is actually moving, because right now when there's nothing around it feels like you're not moving at all.

But otherwise, the idea is awesome and the game is great! I really liked it, good job!

You have a really nice idea here, even though I think this time it's not that good executed.

In my opinion: - The ship could move a little faster - I didn't really understand what I had to do to clear the puzzles until the 5th game I think. So it could use a little tutorial (even if it is only text) - Maybe a little level design could make the game waaay better

But otherwise you got a really good idea here, keep up the good work! :)

(1 edit)

Great game! Visuals are awesome, the sound is good and adequate, the movement feels nice and gives you the feeling of being in outer space.

What I could add is a little more feedback when you recieve damage, also when you hit an enemy. Maybe shooting through walls feel a little weird and you definetly need a quit menu.

But otherwise it's impressive how you make a game this detailed in only 7 days, keep up the good work dude!