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Inquisitive Turtle Studios

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A member registered Feb 11, 2022 · View creator page →

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Haha, 'thank you' as in, you enjoyed it? Either way, you're welcome :)

Soon

Haha, you might be the first person who's said that about the asteroid tagging segments - but thank you so much for your review!

Thank you, fellow anonymous user whose real identity is totally unknown to me, hehe :)

Hell yeee, it's awesome to see a playthrough of it and to experience a player's reactions live! Thank you so much ^^

Yo, thanks for the (re)-review and all the useful feedback! I'm glad the writing has been made a bit more whole with this revision and that you've had a more relaxing gameplay experience overall. And thanks for pointing out the typo, guess this is not going to be the last patch after all.

As for the Dionysus easter egg, I'm surprised you've manage to find it that fast, though I can't really elaborate on what you're supposed to do with the audio signal from that point (although I'll say in advance that it does not trigger another in-game event - the solution will have to involve working outside the game). If you've managed to decode the coordinates then maybe it will be a piece of cake for you to decode that one too!


Thanks for all your feedback yet again  and I hope we get to see each other in future projects, cheers :)

The first (and probably last) update is out! Most notable changes are:

  • Rewrote and expanded some of the dialogue, most notably in the earlier and final portions of the game
  • Scenes set within the nebula now have a different parallax background that makes them more visually distinct
  • Some other small environmental details across different areas have also been overhauled
  • Added some small event scripting fixes / improvements
  • And I might also have perhaps snuck in an easter egg or two...

As for the future of the game, well - it kind of is finished by now, so other than maybe the odd chance where I'll find a bug or see a typo during a future replay, this is it. I'll be moving on to other projects while obviously still keeping track of this page for feedback, thanks to everyone who gave Asteroid Tagger a try!

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Hey, thanks for trying out the game and for your awesome in-depth review! Some points:

- Yeah, unfortunately, it is true that the asteroid tagging component is a bit monotonous, and while it did occur to me that it does work in tandem with the narrative, I'd be lying if I said that was the primary reason as to why those segments are so drab. Instead, it's mostly because of the constraints of the RPG Maker MV engine, plus my own limited experience with the software, that forbid me from making something more interesting with that part of the game as I would have otherwise liked to. 

- Your point about the branching choices (especially the first one) being a little redundant is pretty reasonable, however, I do believe the final one is nonetheless important. I'm currently working on a small update for the game that will overhaul some of the dialogue, so to accomodate for that criticism, I'll probably remove the first branch and flesh out the "going home" end screen with at least a little bit more writing to make it into a more meaningful narrative path.

- Last but not least, there are currently no other endings in the game (and to be fair, I do believe the "happy (-ish) ending" will always remain going home rather than returning to the nebula), but I have been thinking about maybe adding some extra one as an easter egg in that aforementioned update, perhaps one that's less sad and more abstract or metaphysical? Guess we'll see how that goes!

Yet again, thank you very much for your review, and I am happy that there was some degree of emotional investment in the writing! :)

(3 edits)

It's the distant future, and the rapid development of space exploration has allowed mankind to establish numerous settlements, cities and small pockets of civilization all across the Milky Way. You're Werner Huang, an "object mapper" - someone whose job is to explore and identify astronomical objects that could stand in the way of establishing routes between the space colonies. Your profession is slow and monotonous, but a change of pace might be just down the road...

Try out Asteroid Tagger now, available for free on PC! I'll be very excited to hear your thoughts and opinions about it!



Link: https://inquisitiveturtlestudios.itch.io/asteroid-tagger

2/10, too much game, not enough ads and microtransactions, pls fix