could your movement be bound to fps? I have a 145hz monitor. Physics are generally calculated on each frame, so if you move the character 1 meter every frame, some people could move 240 meters per second and others 60. Usually to circumvent this people use the amount of time since the last frame.
InsanityNightmares
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A member registered Aug 13, 2023 · View creator page →
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Christmas Gift Collector jam comments · Replied to RustyGuy in Christmas Gift Collector jam comments
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Hello! Unreal 5 programmer here, backend developer as profession (2 years professional experience). I've only built small things in unreal, so I don't have a lot of experience, but so far I've been able figure my way around.
Seeing what you presented makes me think something really nice could come out of this which makes me eager to take part, so if there's any spot let me know please.
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