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InsanityNightmares

16
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A member registered Aug 13, 2023 · View creator page →

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could your movement be bound to fps? I have a 145hz monitor. Physics are generally calculated on each frame, so if you move the character 1 meter every frame, some people could move 240 meters per second and others 60. Usually to circumvent this people use the amount of time since the last frame.

The instructions are confusing, the movement is hard to control such that I can easily launch myself off the map and the hitboxes are off.

Very funny and cute concept, plus fun :3

Thanks! I am not completely sure, but it might be because I included unreal engine's starter content in the game even tho I didn't use it. Sorry about that x.x

It's really cute, too bad the dialogs are broken

Definitely wholesome and cozy. Thanks for this.

This is really nice. Brings me back to the flash games era.

This is really nice. Brings me back to the flash games era.

This was really fun. Aiming is pretty hard so I did most of it dodging

This was really fun. Aiming is pretty hard so I did most of it dodging

Platformers never get old. Sweet and short :3

Really nice :o

:3

Pretty cool

(1 edit)

Hello! Unreal 5 programmer here, backend developer as profession (2 years professional experience). I've only built small things in unreal, so I don't have a lot of experience, but so far I've been able figure my way around. 

Seeing what you presented makes me think something really nice could come out of this which makes me eager to take part, so if there's any spot let me know please.

Discord: papakingu

good one