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Merc1073

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A member registered Mar 21, 2020 · View creator page →

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Thank you very much for such detailed feedback!

I was in charge of implementing all the character controls and player combat mechanics. I took a lot of inspiration from games such as Hollow Knight and really wanted to make sure I give the player as much control as possible, making sure the movement is responsive and snappy, while also adding quality of life mechanics such as coyote timers and jump buffering. I had loads of fun researching movement in video games and learned a lot!

I agree with you that the movement I created definitely could have been altered to be better fit for the size of the levels, and I agree that at times it feels like you are too fast, or you miss platforms. If not for time constraints, I would love to have playtested more and make the experience much more enjoyable, but I shall take what I have learned from this game jam and apply it to my future projects for sure, I've had loads of fun being a gameplay programmer for the game and am excited to work on future projects ^^

Awesome visual style, great sound effects, fun gameplay loop, looks very clean.

The only negative I can think of is inputting the different elements becomes tiring after a while.

Amazing game :D

Awesome game, I loved all the small details scattered over the levels, as well as the hidden interactions and secrets. You can tell the developers had lots of fun making this game and that puts a smile on my face :>