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Nightweave's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #755 | 3.000 | 3.000 |
Playability | #804 | 3.000 | 3.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Theme | #1330 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Your game design document is great and I am a huge fan of your concept art. I do wish there was more focus on improving the platforming controls and showing both the themes in the game. I think your game has a great direction and would love to see how it goes further.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Pretty sure
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Nightweave is a stealth focused 2D platformer featuring a Shadow Magic user that can harness the shadows around them to form weapons and launch attacks. These attacks are very powerful, but the more they are used the more corrupted the shadows around you become, making the level more difficult.
Extra Notes
First time any of us have worked as a multi-specialized team from the ground up. Was a lot of fun!
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Comments
Played this! Here's some things I noticed:
The concept arts on the GDD were super cool! The character design and animations are also super awesome, I love them!
If you dash while you're not moving, the character sprite seems to get stuck in the dashing animation, requiring you to dash again to make the animations work again.
Considering that the window ledges are also platforms, they could use a bit of thickness to drive home a little more that they're platforms. I wasn't expecting them to be since they look thin, so I was surprised. Some of the background elements like the statues are cool!
I saw in the GDD that you guys took a lot of care into making the character control well, and I'd say it translates nicely into the game. Controlling the character feels really nice and precise!
I do feel like some of the level design at times feels really tight and small for the character. The character's collider can also act a bit funky when you land on top of an enemy or a box.
I like the fact that enemies are able to damage eachother! The music for when your sanity starts to run low is also really good. It's just the right amount of creepy and sinister, and the enemy's that spawn because of low sanity have a really cool design and animations as well!
Honestly, I'd say the only thing that I missed was sound feedback for a couple of different things, because other than that, it was a solid experience. Keep making stuff!
Thank you very much for such detailed feedback!
I was in charge of implementing all the character controls and player combat mechanics. I took a lot of inspiration from games such as Hollow Knight and really wanted to make sure I give the player as much control as possible, making sure the movement is responsive and snappy, while also adding quality of life mechanics such as coyote timers and jump buffering. I had loads of fun researching movement in video games and learned a lot!
I agree with you that the movement I created definitely could have been altered to be better fit for the size of the levels, and I agree that at times it feels like you are too fast, or you miss platforms. If not for time constraints, I would love to have playtested more and make the experience much more enjoyable, but I shall take what I have learned from this game jam and apply it to my future projects for sure, I've had loads of fun being a gameplay programmer for the game and am excited to work on future projects ^^
There's a lot to love about this game: The platforming, the design of the wizard character and enemies, and the overall look and sound. However, I personally found the controls a bit awkward. Also this might just be my PC, but the game did start lagging at some point which kept me from playing further.
Glad you enjoyed it! A shame about the lag. One thing some people have found is that running the game in small-screen mode can help a bit with the frame rate.
I really admired the artwork and animation! There're some level that the player head will hit the ceiling multiple time, also I think character fall down a bit too quick. But nevertheless, I cleared the game!
The game is super awesome, it's very clear you guys have spent a good amount of effort. Though it's obvious you have quite a big scope, so it'll need more polish. But 2 weeks is short and you've done a great job! Good art, unique and interesting personality in the character and the movement and combat remind me of Hollow knight. Keep it up and I hope you guys keep working at it!
The most impressive element in this game are probably artworks and sprite works.
The platformer mechanics definitely need more work.
It's good to have stealth option, but wait something out in this game took too long.