Great idea for the theme, well executed, but holy hell the difficulty ramped up fast! please keep in mind that you tested your mechanics for hours and we did not when you design levels lol :’)
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Thanks! I made this variant for the game (maybe it existed prior to that) and called it “Choss” which isn’t very inspired ahah. The goal was just to create a simpler game than chess for beginners and also remove opening theory for advanced players, but it probably isn’t as well balanced as more serious chess variants :)
I’m aware of the draw bug but didn’t fix it yet ahah
And yes, Carl probably didn’t use his power because you beat him very progressively ahah, which is kinda hard to do so well done!
The AI code is probably the cleanest part of the code, but the move generation phase is really lacking in optimisations, even though the algorithm is good 👍
Thanks for playing!
Merci pour le message :)
I’ve never seen alice “cheat” ! I’m not too surprised though as the whole code is a mess typical of gamejams.
To be honest I kinda winged it when I decided to chop the board in half and name the game Choss ahah. I had a working implementation of real chess but I thought the game might be easier for beginners this way… Turns out the AI was still a bit too hard for new players !
Thanks for playing :)