Oh yeah, I totally agree. The mechanic ended up being pretty awkward and quite restrictive in what could be made and I was sort of running low on time by the end which meant I didn't really have time to iron things out. Thanks for playing.
Interrim
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Hi Boring
I guess I started to pick up how to develop when I joined a society in my Uni which was about game making. More often than not I wouldn't actually be able to get to their meetings (it was on a Saturday...) but Unity remained on my computer and I gradually taught myself how to use it.
As for my game when I heard the theme the idea came to me to see if I could shove a (semi) complex control scheme into a single button. I wasn't actually sure if I'd be able to get anything out for the jam because I've never actually done anything like this before and I wasn't even sure what I wanted to make, but somehow I got something out by basically improvising as I went, using my own cruddy art skills as a base for the graphical direction (the goddamn wheel took about 3 hours to make; I kept trying to find suitable images on the internet but nothing really fit so eventually I just gave up and drew it myself using piskel...). I was actually pretty happy with the final result (obligatory self-plug).