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Intertwined Games

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A member registered Apr 28, 2020 · View creator page →

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I was really impressed by the level design. In my view, the amount of "close calls" that I had after placing portals and winning is testament to the superb level design. It's also amazing how complete the game feels. The art is beautiful and the animation fits perfectly.

Although I really enjoyed the music, it didn't seem to fit the game for me.

This is one of the best games I've played in the jam. Excellent work!

The concept of the game is super cool in my opinion. In regards to the game play, I found it difficult to kill enemies when I did not have any weapons in hand, most of the time I would take damage and not do anything to the enemies.

The music of the game fits really well, but I do think it's a little loud, I'm thankful that there were audio settings where we can turn down the volume.

I enjoyed the mood and the overall theme of the game. The dash helped me get through the level quicker and dodge enemies, but I did get stuck in a wall a few times and the only remedy was to start the game over.

Thank you for your submission!

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I enjoyed playing and the game had very nice visuals. I agree with one of the comments below that the game seemed a bit difficult, I eventually was able to beat it after I picked up the slow down time feature.

The music seems a bit loud, I had to turn down my speakers very much so, potentially add a way to turn down the volume in-game?

Overall, thanks for the submission,  I enjoyed it.

This game honestly look beautiful, something that I think that would take it to the next level is adding some sounds effects. Anything nature or something that depicts that we're in nature would be cool!

You mention that this game has no idea? I still think it's a pretty cool concept, how did you think of this game?

As a side note, I have a 2k resolution monitor and 144 hz display, the quality of game runs very smooth and it's impressive nonetheless. 

Loved the old-style feel. Being a fan of Jackie Chan Adventures cartoon made this even more awesome. Timing the punch and kick was pretty difficult. Sometimes I would attack and the animation would not go all the way? Maybe I was tapping the button repeatedly too often? Not sure, but it was fun.

Great art and music!

The art and music are aMAZEin!! I only played the first maze, but I was really impressed with how challenging and well put it was. I collected all 7 notes and left the dream in 30 - 45 minutes. 

Great job with the shadows. There was a nice thrill when the darkness fades in and they start chasing you. I died about 5 times. 

The snippets of memory are intriguing enough to make you want to keep going. The cat telling you that the path was dangerous made me more curious to find out what memory was ahead.

However, I did feel that the movement was a bit slow and I often wished the sprinting would last longer. Also, I quit the game after briefly starting the second maze. Then clicked "load game" from the main menu, which took me back to the last checkpoint in the first maze. It might be good to make every time you wake up a checkpoint as well.

Excellent work. Thanks for the fun time!

Hey Arseny_Gar, thanks for letting us know about the crackling sound. We're looking into the issue and will fix it on a post-jam update.

Thanks for taking the time to play our game, Marcus!

If you get a chance we'd like to know, "if you could change the trajectory indicator (thin white line) and how it works how would you change it?"

Thanks for the feedback! We'll definitely check out Dreams Inception.

That's a huge compliment for us, Irene! Thank you so much for playing our game. 

Others have also mentioned that the game is difficult at first so we're going to address the difficulty curve in an upcoming post-jam updates.

Thank you for the kind words Sreenington! We'll make improvements in a post jam update to improve the tutorial scene and adjust the difficulty curve.

Hey Jonnboy91, Thank you so much for playing our game! We're glad you enjoyed it.

Hi StretchMasterP, 

Thanks for playing our game! I'm glad that you enjoyed it. We will fix the character facing in the wrong direction when firing on a post game jam update. We appreciate the feedback.

Hi Brome,

It's awesome to hear that you did a game jam for Epitech Nantes. Would you mind sharing links to some of your work? You can post here or DM me on discord: Atlus#6845. Hope you're well.