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A jam submission

Paper ClockView game page

Submitted by everton_colombo — 9 hours, 59 minutes before the deadline
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Paper Clock's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#1032.9823.250
Mood#1192.8683.125
Overall#1282.7823.031
Visuals#1392.7533.000
Gameplay#1432.5242.750

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine

Unity

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Comments

Submitted

Lovely looking  game  and the music added urgency to the feel.  but dam its hard, i think you need feedback to let the play know they are inflicting damage you cannot tell. But well done  

Submitted

The art style is really cool but gameplay I found it difficult because even though I can kill enemies without a weapon, I was not sure if I was causing damage to them but they were murdering me at the same time! The power ups are a great addition, music is a match to the game.

Submitted

The concept of the game is super cool in my opinion. In regards to the game play, I found it difficult to kill enemies when I did not have any weapons in hand, most of the time I would take damage and not do anything to the enemies.

The music of the game fits really well, but I do think it's a little loud, I'm thankful that there were audio settings where we can turn down the volume.

Developer

Thank you for your feedback!

There are audio settings already, they're in the "Settings" menu :)

Submitted

Here are some few things I didn't like: Sometime's, attacking is not responsive, it doesn't show that I am attack. I don't know if this is lack of feedback or the attack just glitching, I really don't know when I can attack or not. The "How to Play" section, for an information dump, it's actually pretty organised. But a  "show, don't tell" approach would be more effective.

Other than that, I liked the arcade style game, it was fun to play. The music was intense, and made me going.

Developer(+1)

Totally agree. When you have no weapon on hand, there's almost no feedback while attacking (other then the hit particles of the enemies when you hit them). I focused on the weapons' attack feeling nice, don't know if I achieved that.

I was originally going to make a tutorial scene, but I didn't give it any priority so I ended up just making whatever I could before the deadline :/ Oh well.


Thank you for your feedback! :)

Submitted

I like the visuals. I was confused by the dark-mode for a short time but I love the change in mood. I’d try to spawn the items and buffs in different locations. I always tried to run around the clock hands to outrun the enemies and to have some time until the next item appears somewhere around the “12”.

There was no music for me. As there are settings for it is this a bug?

Nice game :)

Developer

Thanks for the Feedback! Regarding the music, there should be a volume controller on the settings panel. If it does not appear, try resizing the game window, Unity's sliders have always been giving me this problem :/

Submitted

I re-downloaded it and now it works :D