I like that idea!
Intervariable
Recent community posts
On top of Tilo being where you last teleport to, if Nene attempts to teleport from a teleport point where Tilo isn't at, she can come out and grab Nene to take her to the location she wishes to teleport.
Maybe you can animate Nene touching Tilo's tip and that would trigger Tilo to come out and grab Nene to take here where she needs to go. I think making the animations happen after the location is selected would be the best way to implement this.
I do think this would actually make the game feel more fluid.
A few more things I would like to mention:
1) Perhaps you can make Tilo remain at the last location you teleport to. This may make the gameplay seem more natural.
2) I think it would also be a good idea to add a list for the "Look" artwork to the main menu the same way you did for the scenes.
3) There is a bug with the skunk boss in build 0.031.66 where when I left, the screen went black.
I see what you mean about number 3. However, a stamina system wouldn't be that difficult. I've made something like that when I was programming a modded Spigot server for Minecraft. All you have to do is keep track of what the player does and adjust the stamina accordingly.
I suppose if he doesn't want to do that though, it's his choice. I just think it would be interesting.
There are a few things I want to say about the game after analyzing it longer.
1. I think the swimming mechanics needs some work. She swims like a guppy, darting in straight lines rapidly. Perhaps look at a game like Super Mario World for some insight on how the swim should work.
2. Cynthia has a vulnerability that makes her too easy to defeat. If you use the red sword against her, you can spam her really fast when really close and drain her HP way faster than you should be able to. Perhaps make a stamina system on the main character that can prevent this. Maybe make a level system where you can level up to increase stamina, HP, attack, defense, etc...
3. In regards to the pregnancy, is there any reason why you have the main character trade an egg for a "Magic Puppet"? I think it would be more appealing to just be more direct about it and say it's the Nene's kid and give her traits similar to the parents (instead of generating random traits).
4. Perhaps give more variety to items. What I mean by that is instead of generating random status effects on items, make different sets of items that pertain to certain groups of abilities (or a single ability). For example, erectshroom maybe gives attack, and balls shroom defense (or however you want to categorize it).
5. I don't know if it was intended, but infinite arrows is very overpowered.
Other than that I really do think this game already has a good base built. I think it has a lot of potential and I look forward to seeing where this will go.