Thanks for letting me know about the control meter! A few other folks mentioned they were able to win without it running out, so I'm definitely planning on speeding that up when an updated version comes around. Thank you for playing!
Intrapath
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Haha, you mentioning Flash games made me smile so much, those were the games I grew up on and inspired me! And some balancing is definitely coming when I make a full version, for sure - a few other folks mentioned never entering the outta control mode too, so I'll definitely tweak that. Thanks for playing!
What an awesome game! The art was charming and easy to read, the sound effects were hilarious (the screams were very Psychicpebble), and the gameplay was very hectic and fun; this definitely fit the theme of "out of control" when I was trying to juggle answering a phone, dealing with a thief stealing a crate, a flasher, and about 8 things on fire, all at once.
Like sideofhills said, I think the core concept ties in really well to the jam's theme, but it gets super crowded right from the get-go, and the coins pop in and out super fast. Maybe making the character and the ball he's in smaller would help, along with lowering the number of elements. Otherwise, this could be a fun little game with some value tweaks!
I liked this! The fact that you were able to get multiple weapons and enemy types in the game under such a short deadline is really cool. One thing that you might want to look into if you decide to revisit this are the background elements; the red sprites on the ground really stood out, so I thought they were an intractable element for a while. Good work though!