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A jam submission

WASD to MoveView game page

Submitted by bigspajeti — 8 hours, 54 minutes before the deadline
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WASD to Move's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#23762.8763.385
Originality#25992.8763.385
Overall#30372.5503.000
Fun#34672.2882.692

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Shooting enemies with letters and numbers written on them will cause that letter or number to be binded to one of the usual WASD controls, so over time, you will slowly lose control of the controls.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Submitted

Pretty neat! I think one of the game's strong points is the balancing; it can be tough to get randomly-generated enemies and objects feeling like they're coming in consistently and at a fair rate, and I never felt too overwhelmed here, or like there weren't enough things happening. 

Submitted

I really liked the idea but I think the execution needs some tweaking. If you shoot a key far from wasd the game is pretty much impossible to play because you need one hand on the mouse and can't reach all the movement keys with one hand. Even if the key can be reached I found it very difficult to dodge the bullets after switching keys. Also, check your Godot settings. I had Windows set to 125% scaling and when I first launched the game I could only see the top left portion of the screen. I had to go into display settings and change the scaling to 100% for this game to be playable.

Still, a really good idea with nice simple graphics but too difficult for me.

Submitted

well done game! interesting playstyle, just wish there was some background music to jam out to!

Submitted

Very Neat game i enjoyed it. but i think restarting the game should re-center the character. Other than that Great Submission.

Cool idea! Unfortunately I wasn't able to destroy keys for some reason, wish I was able to experience that part of the game in full : (

But otherwise I thought the game looked nice!

Developer(+1)

Hey, thanks for checking out my game! Can you elaborate what you meant by being unable to destroy keys? It seems to work fine when i try it. 

Are you talking about those white arrow enemies? Those were intended to not be killable, so that the player wouldn't sit in the middle of the screen and spam left click in all direction, though I can definitely see how that might seem like a glitch rather than a feature. 

The square enemies with keyboard buttons written on them was what I meant by "keys", and destroying them will assign that button to one of the keybinds that move left, right, up, and down. The keybinds for moving is written at the bottom. For example, destroying an enemy with 'G' written on it might cause pressing G to move right.

I probably should have made a tutorial that explained all of this, or put it in the description, or made it more visually obvious, but I kind of ran out of time, and I'm not sure if I can edit the description anymore.

Hiya! Hm yeah I couldn't figure out how to destroy the letter enemies! And OHH could you left click to attack?? I can't believe I didn't try that lol... whoopsies. I thought you needed to press the corresponding key to like fire a missile at it or something like that, I'll test it again and give a proper review!