Good GOD this game is tough. But it's that type of tough that makes you want to get good; the diagonal bullet pattern is hard to get the knack of but it's such a unique idea that it keeps you interested. Very entertaining schmup, great work!
inverted_egg
Creator of
Recent community posts
Hey, thanks for leaving a comment!
I can confirm the score uses an 8-bit vsriable, I hadn't used GB Studio before this jam so i wasn't entirely sure how to go about avoiding that. It's specified in the engine that global variables max out at 255, so I'd say the rollover is probable.
I also thought about adding some health indicator or lives meter, but to be honest I just ran out of time. Maybe after the jam I'll polish this more, maybe even make better spritework.
Thanks for the ideas!
My game's an arcade-style arena fighter, you try and defeat as many enemies as possible before they can take you down. Hope you guys like it!
Link to game here, please give me a rating/feedback if you like it!
Hey everybody,
i found this Game Jam in mid-January; with only about 18 days left to finish a project and submit it. i didn't have any big ideas at the time that I knew i could (fully) finish by the due date, but i'm happy to say that my first published project Gladiator is posted and submitted. it's not super high quality (i took a project that basically only had a first-person character controller in it that i started, like, 2 years ago) but being able to say that i'm a published game designer means a lot to me. And now that there's something in my dashboard to show off, i feel more incentivized to keep improving it even after the deadline is up.
i wanted to thank Second Dimension Games for hosting this jam and giving me a reason to dedicate this much time to designing Gladiator. Hope to have more games to manage in the future!
Link to Gladiator, if you wanted to try it out.