Yeah, I think you're right about enemy sprites. We might as well scale down the playing field a bit, but that requires more internal playtests and before that gotta finish the basic mechanics. So, there's plenty for us to work on in the following weeks!
Invisible273
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We screwed big time in code department, but the idea was - as you dodge-roll, the number on top of your head changes (since you are a dice after all). Depending on this number you can parry enemy bullets or deal critical damage to enemies. Not really a hard mechanic, but I guess it was too much for us with jam deadline. Still we're aiming to roll an update in the following week or two.
Yeah, sadly we started to put all systems together too late and many of them broke in time for jam deadline. We're working on fixes this week though, so that it at least works as a proper top-down slasher. Hope to update the build as soon as vote counting starts and restriction on changes is lifted!