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Invisible273

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A member registered Jul 26, 2018 · View creator page →

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Yeah, I think you're right about enemy sprites. We might as well scale down the playing field a bit, but that requires more internal playtests and before that gotta finish the basic mechanics. So, there's plenty for us to work on in the following weeks!

We screwed big time in code department, but the idea was - as you dodge-roll, the number on top of your head changes (since you are a dice after all). Depending on this number you can parry enemy bullets or deal critical damage to enemies. Not really a hard mechanic, but I guess it was too much for us with jam deadline. Still we're aiming to roll an update in the following week or two.

Yeah =( We hope to release a fix in a week or two, so you can actually play.

Yeah, sadly we ran out of time and many systems that worked individually got broken in final build =( So there's no way we're earning any place in jam, but we still want to make fixes and turn it into a playable game.

Yeah, our code right now doesn't do the art justice. We're working on fixes right now, so that in a week or two we have a proper MVP where you can actually kill enemies, earn score and roll mechanic works properly.

Yeah, sadly we started to put all systems together too late and many of them broke in time for jam deadline. We're working on fixes this week though, so that it at least works as a proper top-down slasher. Hope to update the build as soon as vote counting starts and restriction on changes is lifted!

Visuals were nice, but I couldn't do anything besides moving left and right. Shift for dash doesn't work and jumping doesn't work as well.