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IONPowered

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A member registered Mar 11, 2021 · View creator page →

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I thought this was a really cool game! I love the way the game looks overall (especially the water) and think it plays very well. There are some really cool features in this project that add a lot to the overall experience. Stuff like the cool 'Simon Says' mini-game and the smooth animation when picking up notes are my favorite parts. I find that even small details, like the note animation, can really help a game feel smooth and keep me playing. One thing that I definitely think could be improved is the map. I was a little bit confused about how I was supposed to read it and it was also hard to tell which direction was forward for my ship on the map. I think just adding something simple like an arrow at the top of ship marker pointing in the direction you are currently going, or a little trail that is behind your ship on the map, would be very helpful. I also really appreciate the day/night system. That's a hard thing to implement but I think you did a great job with it on this game. I do think that it gets a *little* too dark at night, so if you could make just a little brighter at night that would also be a nice improvement.


Great game, thanks for making it!

I think this is a really unique and great game! I like the art style a lot and thought the music fit well in the game. I think the mini games to earn money are also a really cool feature, although I think explaining the mechanics a little bit better before the mini games start could be helpful (even just a visual reference to see what you're supposed to do could be very useful to the player).

 The message of the game is very great and something that I haven't really thought about too much. I appreciate you using your game to talk about an issue that is important to you. Thank you for sharing and bringing awareness to this! One area that I think an improvement could be made in is the signposting. Things like closing doors of buildings you can't enter (I tried to go in the houses on the way to the hospital which you cannot do) and highlighting items/people that you can interact with.

Thank you for making this game and bringing more awareness to the topic!

I think that the upload might be broken. I can't seem to get the game to run on any browser. It gets to about 95% loading (on the first Unity loading screen) but gets stuck there. If you manage to fix it I'd love to play it!

Cool game! I think the pixel art is all really good and the bow mechanic feels good to use.  I also really appreciate how the trees get slightly transparent when you walk behind them, that is a really nice touch that goes a long way. I think one thing that could be improved is the explanation for the goal of the game and the controls. I wasn't really sure what I was supposed to do besides shoot the rabbits.

Thanks for making this!

Cool game! I really like the art style here. The animation on the angel character is really cool and I love the stylized look of it. I think the concept is really cool and there is a lot of unique ideas to be found in this game. One thing I think could be improved is the tutorial at the beginning. I think having some kind of visual reference for the mechanics you are explaining could go a long way. I also think having a "charge bar," or whatever you wanna call it, for the amount of lights you have could help to clarify that to the player.

Thanks for making this!

I can't open the game. I think when you export from Unity you need to include the dependency files and not just the executable. When I export from Unity I just zip the folder that it outputs and upload that. I'd love to try it if you can fix it!

Cool Game! I love puzzle games and platformers and this is a really cool combination of the two genres.  I had fun trying to figure out the solutions to getting across the gaps and appreciated how you introduced new types of blocks as the game went on. One thing I think could be improved is the camera in the platforming sections. I think it is a little too zoomed in and I missed jumps a couple times because I couldn't see where the next platform was. I also think it would be a nice quality of life improvement if the map didn't reset every time I miss a jump and die. If I made a path that works, but I miss a jump, it is a little frustrating to have to remake the path again. A "reset" button I think could be a good solution to this.

Really cool game, thanks for making it!

I had a lot of fun playing this game! I think it's such a cool idea and it is executed really well. It is super satisfying to get the perfect spin and send an enemy ship spinning across the screen. Really great job on that! I also really like the music and sound effects, they fit perfectly in the game. My only real downside is that I think the base enemies have a little bit too much health. It felt like I was spending a pretty similar amount of time killing the base enemies and the boss enemies. One other thing I would have liked to see is a boost button or something like that. I think it could be a cool way to give the player another option in how they approach attacking the enemy.

Thanks for making this!

haha, we kept saying we needed to put an invisible wall around the ocean but we never got around to it.

Thanks for playing the game and thanks for the feedback!

(1 edit)

Thanks Alex! We love puzzles like those in games and wanted to try and put our own spin on it here. A lot of inspiration was taken from "Assemble with Care" (If you haven't played it, I highly recommend it!). Thank you for playing our game!

I definitely agree that its a little too linear. Honestly we spent most of the time making the disassembly mini-game and the radio tuning mini-game and didn't have as much time as we would have wanted to make the connections feel more natural. I think if we made it again we would try and prioritize making the "inbetween" sections a little bit more interesting. We definitely overscoped the game for what we could do in a week haha. The sine wave on the radio was just a line renderer with 50ish points and we wrote a script to generate a sin wave, get coordinates of points on the wave, and then apply the points to the line renderer. 

Thank you for the feedback, we really appreciate you playing our game!