Thanks, this time it worked! I don’t know why it would have affected another browser too, but now everything works as intended and the save is even preserved.
iosmio
Recent community posts
Hi, the error pops up while loading the game from itch.io. I tried it on Firefox and Brave. Brave does not show the pop-up with the message above, but I assume this is due to some configuration (FF does complain about blocking on the main thread). Additionally following output is logged to the console:
USER ERROR: Corrupted header in binary project.binary (not ECFG). index.js:14050:18
at: _load_settings_binary (core/config/project_settings.cpp:696) index.js:14050:18
USER ERROR: Couldn't load file 'res://project.binary', error code 16. index.js:14050:18
at: _load_settings_text_or_binary (core/config/project_settings.cpp:783) index.js:14050:18
Error: Couldn't load project data at path ".". Is the .pck file missing?
As for the progress: I don’t know, because the game does not manage to start up. Thanks for your work.
I think the last update broke something in the browser-version (did not verify the download):
Error: Couldn't load project data at path ".". Is the .pck file missing?
If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).
Fun game - played for about 30 minutes before this error showed up +1
look, i don't want to tell you how to do your games and i have not worked with twine.
But according to this quick google it might be as easy as replacing the imports of the images (at least if you have them stored locally). If you refer to them by a name, it should automatically take the newly defined import.
Imma stop harassing you with this now :)
seems like the image host has been overtaken: https://imgdb.net now redirects to https://tmpfiles.org. Could we have a re-upload? Maybe even with all the images bundled, so in the future it won't depend on a 3rd party?
First of all: Amazing game and love your development cycle. Keep up the great work!
I found a funny Bug: After saving and loading a game, some of the buttons do not seem to work. Build, Place Guard, Research, Next Day don't work anymore. The click registers, animation and sound are played but no action is performed.
Still working are: Relocate Throne room, Expand Dungeon, Clear invasion risk.
Would be great, if someone in the community can verify this behavior in their 0.3 Installation.
This looks similar to what I described here: https://itch.io/t/2397633/sunday-blows-out-screen
Just tried again with the provided launcher - Vulkan and DirectX12 looks like that. Try switching to DirectX11, that works for me.
I only played the prologue of the unoptimized build - loved the gameplay, great work!
Now I downloaded the optimized build and have a problem with the Sun (or post processing of the day): It is that strong, that it whites out the whole screen. In the customize menu, there is a slider for "Time of the Day". For values (I assume) are night, the renders look good, but moving Time slightly ahead brightens the screen very quickly and ends in a white out (see pictures).
Playing around with the settings does not change anything. Adjusting the brightness to the minimum value, just changes the screen from white to light gray. This was tested on a laptop with an Intel Iris Xe Graphics (DirectX 12 supported and installed), not a proper graphics card. So it might as well be, that the optimization does not work yet on this chip.