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IronConMan

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A member registered Mar 02, 2023 · View creator page →

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Even though the mechanics aren't in yet, the game still plays nice and runs smoothly, movement of the character and hammer action is clean. Also the concept and robot snail thing is really cool and I can't wait to see where this goes!

I dig the idea your going for here. By the look of it the protagonist is trying to balance body heat while maintaining fuel. Although I couldn't really figure out how to add fuel to the fire. Though it controls well, the camera follows the player and it seems to run okay, the green dots on the floor didn't seem to do anything though as well. So far though this has a really cool look and concept to it and I look forward to see how it develops in this next sprint. Also I will say the current size of the game is pretty large, perhaps also look into ways to bring the file size down a bit, such as using lower poly models.

I would like to check out your prototype, but it would seem your itch.io page is blocked by a password.

I really enjoyed this prototype. The whimsical fun fact dialogue was fun and kept me wanting gain knowledge. I like the idea you implemented of the different milestones formed from different button combinations, and overall having different effects on the stats of the emissions and the character and I would lean into that more. Consider adding dialogue for each button, they don't have to be as in depth as the fun facts, but something to keep the player clicking each button multiple times to have a more immediate payoff. Also consider having more buttons that have a more drastic upside and downside to add more difficulty for the player to balance out the various stats, like take the vegetarian meal for example, it has no real downside, so there's no reason for the player not to click it, perhaps those meals cost more money than regular meals. Make the player think of ways to balance those stats. This has great potential so far, keep it up!

I love your idea of a narrative about people who live on a boat in the far future. Lots to play with there, thinking about how earth has changed and why people left to other planets. I like the tile system you're thinking of and how this can change with each story beat, lot of ways to deliver this new  world you're wanting to show us. I think the style your are going for with the blocky 3D has good potential to fit your theme of a humble yet futuristic simple old earth. Since this is a story heavy game you're making, lean into that as much as possible, how can you tell the story by showing and telling alike? How do the character's actions shape the story and this world that is around them? Really hone in on evocative storytelling, it can be super powerful, especially in your case. Also keep an eye on scope when creating these branching narrative paths, but stick with it because this is a supper cool idea that has a ton of potential! Really looking forward to playing through this mystical tale, good luck with this epic passion project!

This idea is freakin' epic! The pixel hex style works perfectly for what  you're going for and good for scope as well. I recognized a lot of your style references right away which is great because it means your style is clear and cohesive. I love the mechanic of the player being able to combine actions to create new combinations, definitely lean into that more! The gameplay loop is good and can keep the player guessing. Make sure that the environmental challenges you bring forth force the player to think and adapt using and learning about their different actions and combinations of said actions to overcome each escalating challenge. I absolutely can't wait to see how this turns out!

Love your idea of the perspective of the player as a drop of water playing with the idea of environmental dominance. The art style is playful yet mysterious which is perfect to what you're going for. I would recommend having the encounters and story aspects planned out sooner rather than later to ensure they're all cohesive to the story of this droplet. This gives me "We Have To Go Deeper" vibes with the style of game you're going for and I love it! I can't wait to see how this develops!