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IronLucario2012

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A member registered Nov 11, 2017

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Less in full-screen, but still not easy to read. And weird that that didn't work for me, yeah.

Seems like a decent start to build from, so far. Looking forward to when it has a bit more content to it!


Minor notes: 
-Scrolling with the scrollwheel is *way* too sensitive at the moment
-The ability to buy upgrades doesn't seem *quite* properly aligned with the resources you have - I was able to buy a 1.25 upgrade when I had 1.08 and it put me negative for a bit, and later I wasn't able to buy a 1.00 upgrade despite the resource counter showing I had exactly that much.
-For the future, some kind of 'buy for all balls' option might be a nice qol upgrade since personally I like to keep them even with each other
-It's a bit hard to read the text in the upgrade screen without zooming in, on PC
-Some kind of 'ball reset option' might be nice early on; my first nall got stuck bouncing left to right for a good two minutes with no way to do anything about it except let the bricks keep getting lower until it was able to hit them and bounce a different way
-The blue bricks don't seem to do anything different to the normal bricks as far as I can tell, some indication of how they're different would be nice

Best of luck going forward!

When I try to play the "Slime Dungeon 1.5" game on the website, it works fine without any issues.
When I try to play the same game in the downloaded client, it tries to get me to buy it despite the game not having a purchase page, and as a result the client 404s me without being able to play.

Game link: https://flagcatcher.itch.io/slime-dungeon

(2 edits)

Looks nice for how early it is; minor bit of feedback though - Would be nice if the numbers showing how much each Aspect contributed also showed how much each individual instance of said aspect was contributing, so I could more easily compare them. As is I need to divide the total given by how many I have to see the current power of that Aspect relative to the others, which makes it trickier to see which one is the best value to buy next.


EDIT: I didn't see the tooltips at the time of writing that. They do help, but they don't actually contain the "this is how much you're getting from one unit with the upgrades" info; they have the base speed for one, the base speed for all, and the multiplied speed for all, but not the multiplied speed for one.

It's not all linear; each 20% interval from 20-80 is different size increments, having no arms adds 10% and having no mouth adds 5%. If you check the non-cock bits of the art, you'll see the size difference changing a bit between increments.