Thank you!! <3
Razz
Creator of
Recent community posts
1) It's actually partially finished (~10%), but work has been put on hold due to the release. In general, there are quite detailed descriptions, so the work was slow
2) Oh, gun balance is a very tricky thing... I'm aware of the M gun issues, but I thought I was rid of that problem..... Could you name specific places where this is happening? I would be very grateful!
3) Hmm, I'm still plagued by this question. Personally, I don't think it's a classic mechanic, but I do think it's worth listening to feedback. There's a higher than average chance that I'll change it
4) Truck spider is level 4 boss. A non-infected version of the tank existed in an early version of the game. But the model can really be used for further development of the game (if it will be of course, but I really hope so)
5) The Retroware channel (the publisher of the game) will reveal some details after some time
6) Early versions of the game had 3 weapon levels. To be honest, I reduced it to 2 because I was afraid of imbalance. But I'll think hard about it, it's a really good idea for DLC or something like that
7) Yeah, the game really needs it. If the game will have updates in terms of gameplay (depends on the publisher), this is the very first candidate
8) Again, I was afraid of an imbalance. It is possible in the future, but these weapons need to be balanced VERY well
9) Yes, I've already thought of such a monster. But it's for the DLC\sequel\prequel
Thanks for the detailed feedback!!!! <3
In general, now the game is in the final stages of production - that is essentially finished, there is a licensing process for various stores. So there is no possibility to make any changes until the release. After the release it is possible
Flamethrower and homing missile are possible, but the analog of Burst Rifle is kind of already present in the game? (L)
Thanks for the ideas!
Yes, I'm aware that such things can arise. The problem is that such mechanics should be planned at the very beginning of the game to make enemies and obstacles with such mechanics in mind. Considering that the release of this game is already this year, there is no way to introduce this, because I would need to rebalance every level. The possibility of introducing this mechanic will be considered in the sequel\prequel. But I'm not making any promises on that matter
I haven't actually watched this series. It's just that I don't like Superman, so you can beat him in the game, haha
It's very difficult with the soundtrack, I can't give any information, because the rights to it belong to the author of the music, I just don't know when it will be released. This is generally a difficult question, I do not even know who to ask it to, because the author (Darkman) also does not really understand when this will happen
I think boss battle only will be available after release, will be added along with the update. Basically, everything you listed can be added after release. But even now, depending on the difficulty, some enemies disappear/appear, their projectiles behave differently, etc. Including parasites appear after the death of zombies, that is, it is already in the game, just not represented in the demo
Thanks for the extended feedback! Indeed, the game takes a lot of ideas from older games. Although it's not uncommon for mechanics to look like they're from a game I've never played, or perhaps never heard of. For example, I've never played Mega Man. Regarding the story - I think I'll clarify any unclear points in some form after release (unless they're spoilers, of course). The boss tank was under repair, so the vulnerable part is exposed. I wanted to use the healthy versions of the tank in the background for comparison, but unfortunately they looked very bad there. About the difficulty, that's a very, very difficult question. Players are different, I tried to please the widest audience as much as I could. But I think that after the release will be added difficulty "nightmare". Thanks again for your opinion! :)
Hi!
The game will be ported to consoles, including the switch. Help with music is not needed, it is written by a wonderful musician Darkman007. I also have a publisher, so there are no problems here either. The game is in the final stage of development.
I am very glad that you like the game, thank you so much for your attention! :)
Yes, these are not serious skins. Most of the future skins will be more suitable for the theme of the game. It's unlockable bonus, as a joke, along with some serious ones, you right. Thank you for your feedback!
Да, эти скины не серьёзные, но большинство будут нормальными! В стилистике игры. Это только наброски, которые не факт что войдут в игру. С Геной отличная идея вообще :D