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1) It's actually partially finished (~10%), but work has been put on hold due to the release. In general, there are quite detailed descriptions, so the work was slow

2) Oh, gun balance is a very tricky thing...  I'm aware of the M gun issues, but I thought I was rid of that problem..... Could you name specific places where this is happening? I would be very grateful!

3) Hmm, I'm still plagued by this question. Personally, I don't think it's a classic mechanic, but I do think it's worth listening to feedback. There's a higher than average chance that I'll change it

4) Truck spider is level 4 boss. A non-infected version of the tank existed in an early version of the game. But the model can really be used for further development of the game (if it will be of course, but I really hope so)

5) The Retroware channel (the publisher of the game) will reveal some details after some time

6) Early versions of the game had 3 weapon levels. To be honest, I reduced it to 2 because I was afraid of imbalance. But I'll think hard about it, it's a really good idea for DLC or something like that

7) Yeah, the game really needs it. If the game will have updates in terms of gameplay (depends on the publisher), this is the very first candidate

8) Again, I was afraid of an imbalance. It is possible in the future, but these weapons need to be balanced VERY well

9) Yes, I've already thought of such a monster. But it's for the DLC\sequel\prequel


Thanks for the detailed feedback!!!! <3

(1 edit) (+1)

Regarding the issue of L3 weapons: I think it can be used as a difficulty limit, and players can increase the room for choice in the game, such as weapon upgrade restrictions, corpse bullets, etc., which can allow players to gain more experience and points, but increase the difficulty accordingly. As entertainment players, you can choose to give stronger firepower to make up for their habit of killing quickly, and even not discard weapons when they die. However, this will affect the acquisition of scores, experience, skins and trophies.

As for the flamethrower, it has high power and low distance, and has extremely high damage benefits but needs to be close to the enemy, which leads to a surge in danger. Because there are no close-range AOE weapons in this game, the additional increase is also a compensation.

In addition, I feel that the weapon assignment should be adjusted. In many levels, there are many guns with the same name, and it is easy to accumulate L2 guns. The M machine gun is scarce in the second level and other places. There are more E GUN in the early stage, and relatively fewer B GUN, and the opposite is true in the later stage. But I personally feel that it is important to let players deliberately save a gun to upgrade through the level.

The problem of L2M machine gun has little impact, because have a second gun... If you encounter this problem, you are encouraged to switch weapons.

If there is a DLC, I hope to see such a level...

The protagonist entered the city and found that the ground was full of monsters. The only passage to go was the subway station, so the protagonist passed an amusement park, defeated a large number of electronic animations assimilated by iron meat, and there were also bumper cars rushing madly and even a mini BOSS. After passing the roller coaster track, he jumped out of the amusement park and came to the subway station entrance. Several soldiers helped guard the entrance. The player went along the subway and saw many landslides and derailed trains. He encountered a small BOSS: the infected subway train.

After defeating the train, the player came out of the subway and found that the surrounding area of the research building was full of fangs and iron meat carpets. At this time, a complete tank drove over, and the player jumped on the tank to defend against the enemy's attack. After reaching the edge of the cliff, the protagonist jumped over several stone pillars and came to the construction site next to the institute, encountering the BOSS of this level: the infected excavator.

<3