Not recently. Most of my animated stuff is inanimate, however I have been working on a 3d to 2d workflow, modeling a low poly character/ reference, animating it and then detailing over it in 2d.
This requires a bit of time dedicated to the modeling so it might not fit your October 2023 goal. If that's the case, here's some example work Ive done that follows a more traditional animation approach. Not game assets but just some proof of concepts.