23.02.2018: v1.9905.1
VERSION 1.0!
New features
- New music tracks: The glienicke bridge sections now all have music by muuutsch
- New music track: The Last Stop by muuutsch, that plays during credits after completing a campaign
- Parties now have posters that can be collected
- Drinks are now visible as holograms that can be collected
- Clubs now have themes that affect their lighting and colours of certain objects
- Clubs now have fog
- Clubs now have trash on the floor
- The endings now have a bit more going on
- Added a warning to the mission briefing when you’re on the final mission
- Objectives will now be marked as failed if they are failed (which may fail your mission)
- New NPC health bar & icons
- New feedback for losing health and being at 1 health
- New eye icon for tiles that will trigger an NPC or scanner
- New HUD icons for Reset Camera and Draw/Holster weapon
- New icons for Augmentations
- New combat HUD
Changes:
- Improved DJ pink dialogue
- Improved campaign generation and savegame loading times
- If a hostile AI can’t path to the player, doors may open to create a path
- Can now view Leaderboards from the main menu (steam only)
- Adjusted nudity distribution
- Weapon scanner is triggered by the same things patrolling enemies are
- Added more bar variations
- Many small HUD readability improvements
- Added more wall light fixture variations
- During the drop, if the camera is pointing at a wall, the wall will get hidden
Fixes:
- Group Elimination targets will now go to the closest escape point
- Fixed some clubbers having mismatching heads
- Fixed some club entrance signs not displaying non-English characters correctly
- Fixed some objective NPCs not becoming hostile correctly
- Reduced hitch when complications spawn
- Fixed some labrooms not getting a computer or cabinet for the relevant missions
- Fixed dressingroom guard having an empty dialogue line
- Improved buttcrack definition
- Celebrity portraits are higher resolution
- Many many performance improvements
- Reload tutorial doesn’t get triggered by persuador being empty (As that can’t be reloaded)
- Fixed various objects being invisible when detached from walls
- Fixed combat mode grid not rendering everywhere
- Fixed spectres teleporting out of the simulation area in the Traceback tutorial
- Fix for spectres teleporting while using Traceback
- Fix for danger tiles not being rendered during the tutorial about danger tiles
- When taking damage, the damage tutorial will override other tutorials
- When leaving combat during the combat tutorial, that tutorial will be cancelled
- Fixed the identification computer being spawned outside the club in the ID Target mission sometimes
- Fixed rooms that sometimes were emptier than they should be
- Fixed nemesis weapons not playing correct SFX
- Fixed gaps in snow
- Fixed upsetting camera teleport when drop begins
- Fixed double tap and triple tap drop rewards not being given
- Can no longer shoot friendly mission critical NPCs (except with persuador)
- Wind no longer plays in training simulations
- Fixed some missions not increasing music intensity when objectives are completed
- Fix for complication enemies not re-spawning after undoing to before the spawn and then playing time forward again
- Fix for complication enemies spawning twice if in combat mode
- Fix for spectre tutorials not firing
- Fixed some mission-relevant containers not getting HUD markers