same error for me as jonasz
huehauhea
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like this, im using 8 direction instead of physics, moving green with arrow keys and blue wasd, this is 160 objects at 65% cpu for my pc, its my limit before i lag so maybe 80 is a good limit. theres prolly better ways. but its fine my game wont have so many enemies and slopes to raycast with, and flat ground i can turn off raycast
https://www.mediafire.com/file/75kh85qdyix8/1212313.c3p/file
i tested too with a normal 3070 laptop, i got like 600-700k before going under 60fps. and 40-45 fps with 600-700k without static. 20-25 fps at 1.2m without static.
on the link cristo1 send https://kindeyegames.com/stat/, i got 900-1m before going going under 60fps, without static i get 20-25 fps with 900k+ and with 600k-700k i get only 30-35 fps. this one is performs way better with static than the other one, maybe even 50% better, but without static the other one seems to be better? weird lol, is it because the first one is rotating on another axis too?
Before I start a 3d project, is there any plans in the future for this addon? Any plans to port it over to SDK v2? Same question for 3d Physics and 3d effects. If so, does SDK V2 have anything new that can boost performance? Like more polygons on screen?
Staying on an older version of C3 that's still using SDK v1 isn't a problem for me though.
i will start to play around lighting now.i didnt really follow ur updates but, is there directional lights yet? like a directional light that bakes for every object on start of layout?im making a big city and i want to light every building evenly at start of layout. only bake not realtime. and didnt you have one for sprites billboard>? what happen to that one
a prebaked direction light for each 3d object at any angle would be a cool option , is it possible?
hi kindeyegames ,just wondering, are you making any games with this or you just make addons?