yea iknow but that light doesnt change on ur camera view like ssao. seeing stuffs flat shaded where ssao would normally be would be cool
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kind of, but the big issue is that ground plane angle is typically such that it gets heavy ao applied too, so the ground becomes dark, which I imagine you don't want. Will look a bit more over time, but definitely don't count on it. Of course an alternative is to use the flat lighting ACEs on 3DObjects directly.