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iseeghost

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A member registered Mar 24, 2024

Recent community posts

(2 edits)

I figured it out. I had to, add alpha channel and remove manually, then convert It into a png in gimp. I also had flip a few normals in blender and change material node set up a bit. The Alpha texture should be a png to work in unreal. just a heads up, I love the models!

That doesnt make the black boxes around trigger transparent.

I don’t think this work in unreal engine 

Do anyone knows why this happens and how to fix?