Sorry I missed this. I don't have a timeline just yet, but I made significant strides in optimizing the game in preparation for a possible mobile port.
Ishmaru
Creator of
Recent community posts
Thank you for the review! I'm glad you enjoyed the game and the story!
There are a few unshockable secrets:
Bonus Beach Level - Rescue all Riwi on Lethea (13 I think)
Skimmer Race with Sierra - Complete both skimmer (the hover jet) levels.
VR Arena - Find code hidden in the game. (I think in the final level)
VR Training - Find code hidden in the game (I think in Lethea)
There are additional hidden codes that modify the items that spawn in Luna's ship.
Cool outside the box thinking using the FPS behavior to simulate flight. I did a similar idea once here is what I recommend:
-- If you can try to use the WebGL target. How FPS movement is done there is more smooth and gradual and feels more ship like than windows exe target.
-- You should parent the ship alot closer to the camera, you can then shrink the collision radius and it makes collisions with the scenery feel better.
-- If you can, use blender to animate the Arwing yaw to the left and right. And use keyboard events to switch left and right yaw with A and D keys and none when both keys are up.
-- Either add weapons you can switch to or pickup for more variety of gameplay.
-- Add some visual fx when bullets impact enemy ships, when you get hit, or when you collect an item.
Good job so far!
There is no switching characters. You play as Yume, and order around the rest. The Controls:
Controls: W,S,A,D Yume walk.
Mouse Aim/move cursor.
Left Mouse Shoot,
Right Mouse use Skill.
Hold Shift to enter Command Mode, release to return to Move Mode.
Shift + Left Mouse over unit to select unit.
Shift + Left Mouse over terrain issue move order.
Shift + Right mouse Deselect unit. Shift + click and drag to box select.
Spacebar open/close build menu.
1,2,3 select control groups, CTRL + 1,2,3 Set control Groups.
Shift + S stop selected units.
Shift + A select all units.
Shift + X scatter units.
ESC Cancel messages/close menus.
Great! JFG was defiantly my favorite game from my childhood glad it brings back the nostalgia! Unfortunately, Coppercube, the engine Galaxy Luna was built on currently does not have native Linux support. So the best you can try is running it on Wine or https://www.playonlinux.com/en/
Its time to return to the late 90's! A time where low polygons and big pixels ruled. I wanted to recreate the feel of my childhood playing some of my favorite N64 and PS1 games.
Super Galaxy Guardian Luna is a third-person-shooter/adventure game, taking place across 12 worlds. You play as Luna a new Guardian recruit just out of the Academy. You travel across the galaxy in her personal ship liberating worlds from the massive Xhomic Empire. Meeting new species and friends along the way. Battle on foot, skimmer hovercraft, and even a biped mech, all in low poly goodness!