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Ishmaru

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A member registered Jul 10, 2015 · View creator page →

Creator of

Recent community posts

Sorry I missed this. I don't have a timeline just yet, but I made significant strides in optimizing the game in preparation for a possible mobile port.

I'm glad your liking it! The game was made in Clickteam Fusion 2.5.

Local Multiplayer is technically possible, I just don't know if that would be a feature that would be used much.

I never seen or heard of that bug with displaying the keybindings before, I'm not sure whats going on with that.

Thank you!

There is a long standing issue where games made with Clickteam can trigger false positives. In next version I made a change that should hopefully work better.
In the meantime you may need to add an exception rule to your antivirus.

Not planned as of yet unfortunately.

No problem glad your enjoying it!

Yes, complete both and a new world Tasemonia opens up. Its purple. The race is what inspired my Krazy Keet Racers.

Thank you for the review! I'm glad you enjoyed the game and the story!

There are a few unshockable secrets:
Bonus Beach Level - Rescue all Riwi on Lethea (13 I think)
Skimmer Race with Sierra - Complete both skimmer (the hover jet) levels.
VR Arena - Find code hidden in the game. (I think in the final level)
VR Training - Find code hidden in the game (I think in Lethea)
There are additional hidden codes that modify the items that spawn in Luna's ship.

Can't say for sure, that will require me to have access to a Mac and have the export module. But I would like to get this on other platforms where possible.

Cool outside the box thinking using the FPS behavior to simulate flight. I did a similar idea once here is what I recommend:

-- If you can try to use the WebGL target. How FPS movement is done there is more smooth and gradual and feels more ship like than windows exe target.

-- You should parent the ship alot closer to the camera, you can then shrink the collision radius and it makes collisions with the scenery feel better.

-- If you can, use blender to animate the Arwing yaw to the left and right. And use keyboard events to switch left and right yaw with A and D keys and none when both keys are up.

-- Either add weapons you can switch to or pickup for more variety of gameplay.

-- Add some visual fx when bullets impact enemy ships, when you get hit, or when you collect an item.

Good job so far!

You got to be very careful with those boosts. :)

Thanks!

There is no switching characters. You play as Yume, and order around the rest. The Controls:
Controls: W,S,A,D Yume walk.
Mouse Aim/move cursor.
Left Mouse Shoot,
Right Mouse use Skill.
Hold Shift to enter Command Mode, release to return to Move Mode.
Shift + Left Mouse over unit to select unit.
Shift + Left Mouse over terrain issue move order.
Shift + Right mouse Deselect unit. Shift + click and drag to box select.
Spacebar open/close build menu.
1,2,3 select control groups, CTRL + 1,2,3 Set control Groups.
Shift + S stop selected units.
Shift + A select all units.
Shift + X scatter units.
ESC Cancel messages/close menus.

The "actual game" is the story mode and its planned to be more like an JRPG with the battles much like survival mode. The biggest thing i want to implement is fights vs other huntsmen, so that this game isn't Grimm Eclipse 2D :P

Thank you! Glad you enjoy!

Its a very unique looking game, with a very fun and comedic tone. Love the voice work!

Thanks! I uploaded version 0.8.6 which has the ability to switch AI difficulty. The standard AI was too difficult in my earlier releases. 

Seriously epic work. The amount of Javascript and optimization hoops you jumped through alone is incredible. Then you built a whole game, crafting and saving/loading worlds. This will be legendary.

Great Job! Love the early N64/PSX era graphics!

Glad you liked it!

Thank you! I appreciate it!

No Problem!

Download it yes. Its free direct from megaglest.org. I think its a dollar on Steam.

Thank you for the video! If you ever feel like playing again check out all the promotions for infantry

For now yes, you will need Megaglest to play (megaglest.org). You can actually download Command Assault through Megaglest's built in mod Center Now.

Great!  JFG was defiantly my favorite game from my childhood glad it brings back the nostalgia! Unfortunately, Coppercube, the engine Galaxy Luna was built on currently does not have native Linux support. So the best you can try is running it on Wine or https://www.playonlinux.com/en/

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Its time to return to the late 90's! A time where low polygons and big pixels ruled. I wanted to recreate the feel of my childhood playing some of my favorite N64 and PS1 games.

Super Galaxy Guardian Luna is a third-person-shooter/adventure game, taking place across 12 worlds. You play as Luna a new Guardian recruit just out of the Academy. You travel across the galaxy in her personal ship liberating worlds from the massive Xhomic Empire. Meeting new species and friends along the way.  Battle on foot,  skimmer hovercraft, and even a biped mech, all in low poly goodness!



Now Released for Windows! Download and read more here:

https://ishmaru.itch.io/luna64

Great art aesthetic!