Yeah, the tileset I have does not show direction that properly but well, I'm planning to add a timer and a time pressure whlie making all the error count ( misplace, misuse, re-place ) and the ability to sometime ignore the input from the player ( i don't know should I add it or not ) :D.
itbugged
Recent community posts
Well, when I first implemented the road tile, I was like should I make every error of the player count ( misplaced, re-place the road, and sometime the character will ignore the direction change input ) because I'm planning to add a timer when the jam ended or should I make it as straightforward and relaxing so I just leave it that way to see how the player will react to it :P.
it's depend on the tools you're using and I cannot help you with that since I don't know what tools you're using to create the game. And about "don't radically change your game", I think it's only appplied to voting period, so when the voting period ended, you can change the game to whatever you want.
this game have a bright future ahead of it, just need to fix about:
- the item should be reduce when used, not when release.
- click flashlight instead of dragging it will make you invincible ( with a bonus flashlight )
- the moment the candle extinguished, light it up would instantly extinguish and have to wait for a certain amount of time for it to light up properlly.
Bonus:
The game resolution is too big for my potato pc.
the signs that have lots of words tend to render out of screen and therefore only the middle portion of the screen is readable, there should also be some form of indicator (or I haven't notice it as the the game screen is only 640x600) when you can switch to the other side (spamming space can lead to cliping through wall). But then again, this game has a lot of potential :D.