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itch39481

13
Posts
2
Following
A member registered May 25, 2020

Recent community posts

Really fun! I really wish you could rotate the pieces though, feels too restrictive to have to match them exactly. Nice idea!

Looks really fun but I can't play it because the text is microscopic, unreadably small. "What is this, a card game for ants?!" I hope you can find a way to fix it!

Looks cute but can't play on laptop trackpad because I can't left and right click at the same time.

The Dark Souls of Tetris

Nice art! Unfortunately I can't play it, as it takes a very long time to load and then either right as it loads or right before, it crashes the browser tab. Safari (Mac), Firefox, Chrome, Brave all crash. One time I was able to get into the game on Firefox and then it locked up after a minute or so of clicking. I've not seen this happen before in a browser game. Hope you can figure it out!

Thanks! I played some more and got pretty closed to 7 towers, maybe 9-10 or so, good to know there's a way to push even more. I definitely started seeing some value to ÷2 when trying for minimum towers. That kind of "win strategy" reminds me of Zachtronics game goals where you try to win with lowest cost, lowest area, fastest, etc. Could be a neat mechanic for your levels.

Showing cooldown and visibly showing a tower firing would both be quite helpful.

I hope you continue developing it, the unique premise offers a lot of opportunity for interesting game mechanics. Good luck on the game jam!

Seems like a fun one. Bravo for trying something new but I personally don't like the "overheat" mechanic or whatever, where the more you fire the weaker you get. Waiting for weapons to recharge while waves fly by is kinda boring and seems counter to this kind of kind of gameplay. Especially with bosses it feels like being punished for playing the game. Neat to try something different though, maybe you can find ways to keep the mechanic but not be disruptive to gameplay. Or just ignore me. :) Thanks for the game, hope you find lots of success.

Neat idea. Some classic game design mistakes like not explaining things to the player: 1. what does upgrading axes and finding better quality axes do? doesn't seem to make them any stronger. 2. what is "spiky" and "hammer" and the other affixes? 

AoE effects are generally not useful but could be improved by tweaking some combination of making the area bigger, doing more tick damage, sticking around longer, triggering more frequently (and these could be improved by upgrading/better quality probably). 

I ran into a bug that made me unable to progress, I hit the home button and then "play" and then trees were invincible. They would take like 2/3 of their health damage, and then would stop taking damage. I tried buying different axes and upgrading and stuff and nothing worked and I could proceed. No biggie, I was almost at the end anyway. 

Good job, hope you get a good grade.

Yeah, it's fun and I've beat it a few times but agreed that the balance is a little off. You have to really rush everything to stay ahead, it's a frantic game to stay ahead of the curve. 

Since towers fire slowly (and it seems like the monsters can only take so much damage at once or have invincibility frames?) it's better to spread them out along the first row. Once you have 10 -5 towers you should be able to start buying -10 towers. I usually have 5 -5 towers at the top and then the other -5s spread through the second row, and the -10 towers on the bottom row. Once you're buying -10s there's no reason to buy -5s. Last game I won with 100 health was 11 -5 towers and 7 -10 towers

In all of the games I played, I was only able to afford the ÷2 tower once, and it wasn't helpful as the monsters were already ahead of the damage output. Seems impossible to be able to buy the ÷3 and still do enough damage to the monsters. I think it would be better with a little tuning to make more money, make monsters scale more slowly, space them out a little more, or something.

Really cool idea though to use the math as the monsters. A little tweaking and it could be quite an interesting game.

In case anyone else sees this looking for an answer, you can make (or find) a treasure chest and put your old junk tools in that. If you found a chest, can use the "pickup tool" to pick it up and move it. This can keep your inventory clean.

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How do you buy guns?! I have 2500 credits and I'm trying to buy the Scrapper (for example) and when the gun is selected it says "BUY 1500 CREDITS" but pressing Space, E, shift, every button I can find does not buy the gun. The "start" stays locked saying access denied. I've mashed every key on my keyboard and nothing will actually buy the gun. Help. :( 
Edit: turns out I can't buy gear either, but I can buy buffs. What's wrong?!

I always thought a game based on The Missing Piece Meets the Big O would be cute, and this is pretty cute.

It's such a great foundation, if you're done working on it, open source it and let us build more!