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Ithronyar

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A member registered Mar 10, 2020 · View creator page →

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Sure, just send them to ithronyar@gmail.com

The game is currently being remade from scratch, so it's a good time for major improvements :)

I mainly look at play time compared to size. If it's >100-200 MB for a 5-minute demo, I'm not going to bother, even if it looks good. It's not worth the bandwidth and wear and tear on my storage drives.

If it's an acceptable download size, all I need is a decent description and a few screenshots. Good games generally speak for themselves.

Stealth: Thief 2. Superb immersion value for such an old game.

Adventure: The Legend of Zelda: Majora's Mask. I've played it so much that the game's entire world is permanently imprinted on my memory.

RPG: Mass Effect 1. It might be the sci-fi nerd in me, but I love that game. Alternatively, the original Deus Ex.

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Most of my games never get proper names; usually they're just called "Project <InsertCodeNameHere>", then I start making something else when I get a new idea. Since I love astrophysics and cosmology, I usually name my games after celestial objects, depending on the planned scope of the project. Small games get named after moons and dwarf planets, medium ones get named after planets, big games get named after stars, and super-mega-gigantic-AAA-sized games get named after galaxies.

Some examples: Project Eris, Project Deneb, Project Mercury. All frozen in mid-development for a few years, sadly.

As for the final names, I always look for something that fits the theme or purpose of the game. I use a thesaurus, brainstorm all kinds of words and phrases, and sort them based on how much I like them.

My only playable game is (currently) called Forsaken Airspace, chosen from over 20 names. It's a flight combat game full of things that want to kill you, with a bit of a grim backstory. And most importantly, no other games used it.

Edit: I've yet to find a game title that I hate, so I guess I don't care what it's called as long as it works. I don't like when it has a super generic name that's impossible to search, though.

The first game I ever made was a primitive attempt at a command-line text adventure, made during my early days of programming sometime in the mid-2000's. You're in a locked room, find key, unlock door, win. That was it. It barely even qualified as a game.