Hi, i am looking for some games. so tell me What is your favorite game? and Why?
Stealth: Thief 2. Superb immersion value for such an old game.
Adventure: The Legend of Zelda: Majora's Mask. I've played it so much that the game's entire world is permanently imprinted on my memory.
RPG: Mass Effect 1. It might be the sci-fi nerd in me, but I love that game. Alternatively, the original Deus Ex.
Hello =]
- The saga Mass effect is very good yeah
- The indie game The red string club is also very cool https://www.youtube.com/watch?v=IKwKVukDsXQ
Gothic 2 with addon "Night of Raven".
If you know Russian, you can also get free fan-made addon "The Returning". But even original version is superb.
Also, there are free mods with separate adventures. Most of them are on German\Polish\Russian, but also a few English ones.
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Vampire the Masquerede: Bloodlines is also one of my favorite RPGs. Also has fan made mods that make the game even better.
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As for Adventures - go for King's Quest series.
You weren't very specific, especially considering we are on a website dedicated to indie-games. Do you mean favorite game on itch.io, favorite indie game, or favorite game in general?
My favorite game of all time is Team Fortress 2, it is very well designed and has a very dedicated community.
My favorite indie game is a tie between Risk Of Rain and Hollow Knight. I love the artwork and strange lore behind Hollow Knight, but love the combat and action of Risk Of Rain.
Here are a two of my favorites.
- Postal 2: A black comedy first person shooter by Running With Scissors in 2003. Graphically, its awful even for 2003. Story is bad and gun play is atrocious. However, I find it to be unbelievably funny. Let me describe one of my favorite moments. So, you go to a church to be forgiven of your sins to a corrupted priest. Suddenly the Taliban bomb the church and start a mass homicide. As if that wasn't enough, if you look around you can a porn gamble machine (not really sure what they are called). Most missions are like this one so if its not your kind of humor than I don't recommend playing it. Although its pretty cheap at about 11 bucks Canadian when I got it. It has about 3 to 4 missions per day and with 5 days (monday to friday) there is a lot of content in the game. If you buy the steam version (not sure about the others) you also get the 2005 expansion pack with 2 more days of random stuff. Oh and of course there is a 6 dollar CAN DLC with 5 more days. I got a ton of fun out of playing it and even now I'm still finding things even though I've played it for over 200 hours 0_0
Just um... Don't let your parents see it. Trust me, they will freak out.
https://www.youtube.com/watch?v=F3OO_n3biz8
- TouHou Project ( 東方): A series of japanese bullet hells made by one guy. All art, music, code and publishing is done by the man named ZUN (Jun'ya Ota) I like them for there stupidly difficult challenges, the pretty patterns from the bosses and of course, the music. The games usually have six stages with one extra stage if beaten without continues (sometimes with other requirements as well) These games are about twenty minutes to an hour long and the loss of all lives means a complete restart if you wish to get the good ending. Yeah, this is one of those games that tells you your a little bi### for using continues (especially the old games, like TH2 where it called me and i quote 'Failure of a person' on my first run -_-). You can get these games for free from websites like https://moriyashrine.org/ (they come with an english patch in case you can't speak Japanese) And if you fear that this will anger the developer, don't worry about it. He is pretty chill about it, even saying he is happy with it since the translations allow more people to enjoy his games. Though if you do want to support him and buy him a beer, you can get physical copies from J-List or digital copies from steam. If you do want to try them, start with either number 13 (Ten Desires or Eastern Divine Spirit Mausoleum) or number 6 (Embodiment of Scarlet Devil or Eastern lands of the Scarlet Devil) just stay away from 15, its the most masochistic one of the series. Don't be like me who played as a second game 0_0.
https://www.youtube.com/watch?v=2cOuzIbxPOk
Even after all this time, Portal 2 seems to be the game that's still the one closest to my heart. The story, the characters, the gameplay - everything was executed so incredibly well, so much so that over the years I have to give it another playthrough every once in awhile. Truly a memorable and timeless experience.
Similarly, for a bit of a newer (and indie) game, Iconoclasts is an absolute masterpiece. I hope one day I'll be able to create even a fraction of what konjak has done.
My favorite game of all time will always be Final Fantasy 7. Yes, that means I am pretty old!
Playing FF7 at age 13, I was just blown away by the size/scope of it all. Up until that game, I'd primarily played sports and action type games.
I've played many RPGs since trying to rediscover that same feeling, and none have hit me quite the same way.
Later on, I came to really appreciate the soundtrack too, which is still in the rotation of music I listen to while programming.
Final Fantasy 6 -- Music from Nobuo Uematsu. Opera scene. Steampunk fantasy. Autocrossbow. A world that is literally destroyed and reformed. Finding all of your comrades. A 20-minute ending.
Just Cause 2 -- Because it never gets old trying to land your plane on a small island . . . or on top of an airship . . . or jumping out of your plane at 30,000 feet so you can stand on top of your plane. Or dragging things around with the grappling hook. Or finding all of the Easter Eggs.
Three of my favorite franchises are Mario Kart, Mr. Driller, and Touhou Project. Some of my favorite genres are platformers, danmaku shooters, and fighting games (huge Super Smash Bros. player).
I've been dying to make a game of my own for many years, but lacked the tools to do so. After seeing the success of the indie boom with games such as Minecraft, I realized it was possible to make a quality game.
Outer Wilds is easily my favourite game, it’s the sort of experience that I will remember for my entire life. It’s a tough game to put into words; it’s an adventure but it’s also so much more than that. It is a true experience, and I value my time in that game just as much (if not more) than real experiences travelling overseas. It’s simultaneously cozy and cosmically terrifying, a journey filled with highs and lows.
I can not recommend Outer Wilds enough, you should absolutely try it!
Hey I'm a fan of tactical first-person shooters. So particularly I like Call of Duty and Rainbow 6. Mostly there I’m impressed by counter terrorist missions and tasks. So based on this I like USMC. Semper fi! Also from time to time I can play some card games online like Blackjack at https://blackjackdoc.com/blackjack-cheatsheet.htm. I guess that's also cool!
I also like online blackjack and play that from time to time. Usually I do that at https://freeblackjackdoc.com/strategy. Basically my favorite game is GTA. I think it's some kind of old but gold thing. Never go out of style.
I think that AssaultCube is a good game!!!
https://assault.cubers.net/
One that I've been coming back to for years now is Solitairica (iOS, Android, Steam). Have you ever wished for a game and somebody just made it exactly like you wanted? I had been playing "golf-style" solitaire games like Fairy Solitaire for years. It's a really satisfying solitaire variant that's been re-skinned a bunch of times, but without a lot of innovation. Each version would offer a few "power-ups" to spice up gameplay, but I always wished someone would take it a step further, which this game does brilliantly. It adds a full-on RPG character progression over a series of solitaire "battles". It's a free-to-play game on mobile but you can unlock everything for a very reasonable price. If any of this sounds interesting to you I absolutely recommend it.
I have loved a ton of games over the years in a variety of genres. Picking one favorite in all that time is nearly impossible to me.
But... in terms of sheer impact on the course of my life and work, often the earliest ones seem to be the most influential and impactful.
Maybe it is the nostalgic aspect, the fact that I was such an ardent game-player in childhood, or the fact that in the early years (1990s) the field was truly new... but when you look back at that decade in retrospect, you can see so many things coalescing and establishing norms for the first time, the first MMOs, the first FPS and multiplayer FPS, RTSs, simulation games, a whole host of genres taking shape and form, and a degree of experimentation suddenly emerging that is now only really seen in indie games. You could see a real revolution occuring in 3d graphics - prerendered first, then the advent of early realtime 3d.
Nowadays, of course, it is far trickier to push graphics forward, you have games like GTA V that cost over a quarter of a billion dollars to make. And that has resulted in a sort of Hollywoodization of gaming, tons of polish but proportionally fewer brand new IPs, lots of sequels, high development cost per game and therefore fear of taking really major risks outside of the indie scene. Not to say experimentation's gone, it isn't at all, but there is a disconnect between 'indie' and 'AAA' now. Back then, every studio was small, every game was made on a budget that today would be considered indie. Look at the original 'SimCity', at the start of the '90s, essentially designed solely by Will Wright. Or 'Civilization' by Sid Meier. These were one-person operations. Indie.
Then in '93, two competing visions for the future of gaming by two little teams, changed everything (yet again).
Doom - the first multiplayer FPS, with a fast, fun rapid fire game design and (crude looking) early realtime 3d levels. The choice of dynamism and excitement.
Myst - everything Doom wasn't, basically. Slow paced, super detailed but also sort of static (prerendered visuals) because realtime games then couldn't hold much detailing at all. Myst demanded careful observation to complete, it was puzzle based, exploration based and told most of its story through its intricately designed game worlds.
Between these two, the seeds for today's plethora of great games were formed. The realtime 3d format, with all its freedom of motion, yet with the attention to detail and visual realism and imagination of Myst.
And I felt like, at the time, as a child, aspects of both were going to change everything. And actually, they did. Now we have these vast, freely explorable open worlds, incredible attention to details, all of that merged together.
So that was me as a kid. I came out of Myst and its sequels absolutely entranced by the aesthetics and the sheer audacious skillfullness with which the worlds were made... watching to see when realtime 3d would be able to match that level of detail and richness and depth. By the mid-late 2000s, we were unquestionably arriving there.
Today? I am past college, past some failed career efforts working for others, but am now setting off on my own, an indie game dev, with my strongest area of skill being in the field of 3d art and animation.
I also do some video production and VFX stuff, traditional art and handcrafted miniatures, etc, and a lot of that is being mixed in various ways to make games that look hand painted or hand drawn, games made with realistic 3d art, games even made with O scale miniature art. I have a lot in the pipeline and it is moving forward and this couldn't make me happier.
So in retrospect, the range of emergent early games may look like utter garbage by modern standards. Fine. But that old wild west of the early games industry, from Simcity to Civ, Civ 2, to Doom, Myst and Riven, Half-Life, Age of Empires, Starcraft, Roller Coaster Tycoon, etc, that era is what showed me the sheer potential of the gaming field. It was that timeframe that made it clear that someday I would want to do 'this'. Because there I saw a massive, diverse wave of innovation of the sort that only is possible in the stumbling nascent years of a new art form.
I am thrilled by everything that has developed since then. Many of the games you all have mentioned were touchstones to me as well. When I explored the art-deco city of Rapture for the first time in 'Bioshock' or the overgrown Aperture Labs in Portal 2 or the desolate yet beautiful sands of Journey, or the dystopian City 17 in Half Life 2, the sense of lingering dread and existential horror in 'Soma', and a multitude of other experiences of various types... each giving me a sense of place and history and the experience of being transported and immersed in a world that was truly new and fascinating. I may be starting small, but someday I would love to evoke that sense of awe and mystery and enchantment myself, with a story and a world of my own.
That is my goal. That is where I am heading, or at least trying to someday go.
But right now, a lot of work needs to be done first. I still have a lot to learn and much still to do.
-Matthew Lyles Hornbostel, https://matthornb.itch.io/
My game Direct Ascent totally not a shameless plug yeah hah hah who would think that
In reality it's Minecraft, sorry but it is
Detroit Become Human it is the best I have played in a long time.
The story is completely beautiful, with absorbing environments and an excellent character development. The protagonists will steal your heart.
Also the main theme of the story is something that makes the user reflect in many ways.
It's like a movie where you decide the fate of the characters. The enormous amount of possibilities there are and paths to take is fascinating.