Simple idea but incredible execution, as soon as i grasped the concept it was very satisifying to play. The only critique I would have would there appears to either be some sort of bug or some sort of problem in the way the game communicates the "powered up" state as I found that multiple times I would become powered up, start going around smashing circles and then suddenly die. Other than that the level of polish is superb and I am very impressed with this game
itsallure
Creator of
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the idea behind the game was that you're lost in a world you don't understand so it was supposed to feel a little like you're wandering trying to find your way out.. As for the movement, we wanted it to feel weighty but yeah we might've made the monster's hitbox just a tad too big haha
Glad you enjoyed!
Would be perfect if it weren't for the bug that causes items to deselect randomly as you're trying to drag them, which caused me to lose over and over. Without this, the art is charming, gameplay is simple and satisfying. I could definitely see this as being right at home on coolmathgames circa 2016
Would be perfect if it weren't for the bug that causes items to deselect randomly as you're trying to drag them, which caused me to lose over and over. Without this, the art is charming, gameplay is simple and satisfying. I could definitely see this as being right at home on coolmathgames circa 2016
Overall I just found this game extremely frustrating to play. While it has a decent concept, the platforming is clunky in a way that isn't charming, the shooting system is COMPLETELY broken, which makes it impossible to reach certain sections, and overall it just not any fun.
Also the comments here appear to be filled with either bots or yes men which I find concerning.
Hey there our team is looking for a second programmer who is familiar with godot. The jam starts tomorrow so please contact us ASAP!
We currently have a programmer, a model artist, and a composer.
Discord link: https://discord.gg/afYhxBKA