idek lol
monu
Creator of
Recent community posts
Thanks for playing it! I was happy with the graphics and wanted to expand this even larger into a game where there were three sections that were themed around, rgb colors, red region, green region, blue region, but I ended up only being able to make a green region for it. I definitely agree with the difficulty being a bit cruel, but I wanted a way to extend the game time and since the map is fairly small and the enemies are not very difficult, I thought it was fair to have 1 hp.
Thanks, I wanted to create something small and fast while also learning Godot. I think I learned a lot with this one.
If I did continue it, I feel like using arrow keys to choose where to shoot in 8 directions is very limiting in a way because it's just one bullet and that can easily miss and be frustrating because you missed an enemy just slightly. I wonder how to fix that. Possibly make it a cone shape or something and allow any enemies in that cone count as a hit or multiple bullets.
The part without hurting space life was just something I wanted to experiment with because I'm majorly influenced by Undertale, and I wish I could have expanded on it somehow in a combat heavy game instead of an rpg.