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A jam submission

Lost WorldView game page

A short adventure on a lost planet.
Submitted by monu (@itsjustmonu) — 8 days, 3 hours before the deadline
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Lost World's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#2093.2143.214
Gameboy Soul#2323.1433.143
Interpretation of the Secondary Theme#2333.2863.286
Overall#2592.8432.843
Soundtrack/SFX#2862.2142.214
Gameplay#2872.3572.357

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game match the theme?
The game fits the theme of space because the player crash lands on a lost planet and must search for another spaceship to get back home without dying to space life.

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Comments

Submitted

It was interesting to only be able to shoot when moving. It made things a little more challenging, but not impossible since you could shoot through to the next screen. It took me a while to figure the shoot walk thing, though. A tutorial would have been good. All in all, it was a fun game. Nice job!

Submitted

I like the concept and the artwork is nice! The shooting didn't always work for me but I'm not entirely sure why. Still, it's fun to run around the maze trying to avoid enemies too.

Submitted

The sprites are pretty good, if you could add some death animations and a transition when the game restarts it would feel way more polished. I almost missed the sounds and music until I saw the other comments, because it is very quiet. The gameplay was ok, but I had some problem with the controls.
There is a limit on (most?) keyboards to how many and which keys you can press at the same time. In mine, for example, I cannot press right+x+c at the same time, so I could not shoot in that direction while standing in place. Adding WASD as a second option for movement (and maybe F+G for shooting and standing) would have helped.

It also says that it can be beat without hurting anyone, but I tried and the ending was the same. At least a little message or icon in the same ending screen when no one was killed would have made it different and worth the effort.

Submitted

I had fun shooting the enemies in this one. The mechanic of holding x in order to shoot stationary is a bit weird though.

Submitted

A short but cute game, the animations for the player and space life are really nice! It was fun trying to lure them out of the way, and I managed to escape without hurting any of them! Not sure if it was just me but the music was pretty quiet, and sometimes I’d be killed just as I changed screen. Also, I think it would be better if you could shoot in the direction you are facing without having to hold down the movement button.

Submitted(+1)

difficulty is a bit overtuned, 1 hp is a bit harsh. i like the graphics and the game looks pretty complete and finished. well done

Developer

Thanks for playing it! I was happy with the graphics and wanted to expand this even larger into a game where there were three sections that were themed around, rgb colors, red region, green region, blue region, but I ended up only being able to make a green region for it. I definitely agree with the difficulty being a bit cruel, but I wanted a way to extend the game time and since the map is fairly small and the enemies are not very difficult, I thought it was fair to have 1 hp.

Submitted(+1)

A very minimalist game. (Or did some sprites not load? I seem to run in to invisible walls)

I do appreciate that hurting the space life is not mandatory.

Overall, as stated in description, clearly unfinished. Woulda been interesting to see where it went!

Developer(+1)

Thanks, I wanted to create something small and fast while also learning Godot. I think I learned a lot with this one.

If I did continue it, I feel like using arrow keys to choose where to shoot in 8 directions is very limiting in a way because it's just one bullet and that can easily miss and be frustrating because you missed an enemy just slightly. I wonder how to fix that. Possibly make it a cone shape or something and allow any enemies in that cone count as a hit or multiple bullets.

The part without hurting space life was just something I wanted to experiment with because I'm majorly influenced by Undertale, and I wish I could have expanded on it somehow in a combat heavy game instead of an rpg.