Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

ItsMaxo

7
Posts
1
Topics
1
Following
A member registered Feb 09, 2020

Recent community posts

The idea of a world level and core stats sounds really cool

yes

A permanent juice globby thingy that affects the character, not the armor or anything, they would change the stats (the juice fountain ones) by like +1.

(1 edit)

I wanted to go over a couple things about the primary slot but i wanted to preface by saying that I really do love the game and have been having fun with it for a while.

Firstly, they're pretty useless compared to spells. I feel like spells get higher in damage (i think they scale in damage with the monster level you got it from) much quicker than weapons and I think its mainly due to the fact getting higher weapon damage is more luck based (including finding hard juice because that's really annoying to find, at least for me).  What I mean by luck based is you need to have good damage rolls on the weapon. At higher monster levels I feel like the weapons just become like accessories and whichever has the highest modifier levels are the best, instead of using them as actual weapons. Also, melee in general needs a buff, I feel like I can at least use a projectile weapon with a good damage roll but if I get a melee with a high damage roll its feels lack luster. Btw the derptera is very fun to fight, I think its sick how they fight other enemies. also i really like how they slap things instead of just walking into them.

sorry if this is just rambling

Cool!

something like removing the cap of levels would be really nice since i like seeing how far out I can go.

It keeps saying it gets removed! Can you help me?