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olie

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A member registered Aug 30, 2021 · View creator page →

Creator of

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hi, i don't appreciate you spamming comments both here and on my replies to other peoples posts (i've deleted the ones that i can, aside from this one). i also have like, zero idea what you mean by "Make Themes and Lua"?

very clever! highly recommended :)

very excited to check this out! :D

oh my god?? this is amazing??

i’ve heard of bab-be-u yes :P out of curiosity which level did you remake?

argh, i thought i fixed this issue a while ago. if you try moving via YOU2 movement rather than YOU movement it should work fine (it’s a *really* weird bug that i can’t be bothered to explain)

the levelpack is currently in pre-production! it will tell the simple story of a human woman who falls in love with a bee, played by jerry seinfeld :)


this is a joke i am Joking This Is Not A Real Pack I Am Making

bees are awesome

if you're using Windows, follow the section "install instructions" on the page. if you're using mac, uhhh... join the baba discord and post about it there. i'm sure someone will be able to help you

hehe nice >:)

dang, this pack is awesome! a really cool idea that's executed very well :)

YOO awesome

this is uber cool, thanks for playing :D!!

!!!

   e

(3 edits)

thanks for the info! just replayed it and yeah, it's definitely broken. after tinkering around in the editor, i've discovered that it's caused by a recent bug in the game that affects stacked text, and unfortunately there's no alternative ways i can make the level work, so we'll just have to wait for the bug to be fixed. i've messaged the developer about it so hopefully it won't take too long :(

hehe thanks so much! i wanted pick mechanics that would interact in fun ways, so i spent a lot of time tweaking them, and this meant i had to scrap a lot of stuff that didn’t fit as nicely.

(and thanks for the compliment about the music !!! it’s one of my priorities, so i’m very glad i got it right)

it uses a tiny bit of FEELING! but no metatext - i find it too complicated to use without mods, so i opted into not using it at all.

loved it! i REALLY like how you've managed to squeeze so much from one concept. a lot of other puzzlers i've played introduce new objects or mechanics when the main quirk of the game has nothing new left to explore/build upon, but the concept here has so much nuance (and potential!) that virtually nothing new was added that wasn't already there from the first level, and yet it still manages to stay interesting and fun to play. i think that says a lot about your skill with both concept design AND level design. really great stuff :D

:D!!!!!!!