I already posted this but deleted it. Next time I post I will include all recent major changes alongside plans for KYL:TG.
itsswumbo
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Whenever the player shoots a cop, their ultra-bar goes up. When it reaches its maximum, their ultra is activated. TVH's and Sonc's ultras allow them to kill cops quicker, everyone's speed increases when in ultra. I'm thinking of removing the offensive aspect of ultras, instead just making the player faster and unhitable. I'll also be renaming ultra to rush, in the code it'll still be referred to as ultra.
I've wanted to add an accessibility mode for a while similar to Celeste. I'll make one of the accessibility options to make attacks more powerful when in rush.
KYL:TG has been renamed to Kill Your Landlord With a 9x19mm/19x9mm Semiautomatic : The Game to fit the addition of multiple (2) firearms!
The player will now start with a 9 (9x19) bullet capacity pistol
-Bullets for the pistol never run out, the player can reload indefinitely
-Pistols cannot reflect bullets, reflect bind makes aim more precise but increases delays between each shot
Some cops will hold 19 (19x9) bullet capacity rifles, the amount of cops holding them increases as tension increases. Cops with rifles shoot more rapidly. If the player is holding a 19x9 semiautomatic rifle, additional dropped rifles act as ammo pickups. If the player is not already holding a rifle, cops will always drop their rifles. Otherwise, the chance of them dropping their rifles increases as patience decreases.
-Rifles shoot 1 frame quicker
-Rifles can reflect bullets
Currently in KYL:TG, pickupables (pickupable items) are highlighted at all times to be more easily spotted. I'm thinking of having to press a button (like F on the keyboard) to highlight the items temporarily. Will add an option to remove this and have pickupables always be highlighted in the settings.